NVIDIA GeForce 6600 GT - AGP Version

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Doom 3 - First set of tests

Benchmarks & Comparisons With Doom 3 - Single Player
The Wait Is Over!.

Doom 3
id Software's games have long been pushing the limits of 3D graphicsQuake, Quake 2, and Quake 3 were all instrumental in the success of 3D accelerators on the PC.  Now, years later, with virtually every new desktop computer shipping with a 3D accelerator, id is at it again with the release of the visually stunning Doom 3.  Doom 3 is an OpenGL game using extremely high-detailed textures and a ton of dynamic lighting and shadows.  We ran custom demo benchmarks with Doom 3 set to its "High-Quality" mode, at resolutions of 1,024 x 768 and 1,600 x 1,200 without AA or Aniso Filtering enabled and then with 4X AA, and with 4X AA and 8X Aniso enabled.



You know, when a video card arrives on the scene, and the picture on that card's heatsink is from a game, you should probably expect that the game performs well when using that card.  Well, we present the two graphs above as evidence for Case A, and we expect the jury to be back before lunch.  The differences between the 6600 GT and the 9800 Pro are shocking to say the least.  There's really no way to compare the two of them, and we won't even begin to mention the 5900XT.  One main point we would like to make here is that the 6600GT, at 4xAA/8xAF, is almost performing at the same level at the 9800 Pro, without image quality optimizations.

Tags:  Nvidia, GeForce, force, GT, AG, id

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