NVIDIA GeForce 6600 GT - AGP Version

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Multiplayer fragging with Doom3

Benchmarks & Comparisons With Doom 3 - Multi-Player
Now all we need is Half-Life2...that, and maybe Duke Nukem Forever

Doom 3
The first round of Doom 3 focused on single-player performance.  Now we'll run a round of multiplayer tests and see how things unfold.  These tests were taken with our custom "HH_Frag2" demo, which is a recording of a five-player online match in the "Frag Chamber" map area. We ran benchmarks with Doom 3 set to its "High-Quality" mode, at resolutions of 1,024 x 768 and 1,600 x 1,200 without AA or Aniso Filtering enabled and then with 4X AA, and with 4X AA and 8X Aniso enabled.


It's really more of the same here, folks.  The 6600 GT really shatters the illusion of any kind of meaningful competition quickly and decisively.  It's a good 67% percent faster at 1024x768, and a whopping 132% percent better at 1600x1200.  The 9800 Pro's only saving grace in the multiplayer demo was the way it handled 4xAA and 8xAF.  Whereas the 6600 GT saw huge dropoffs at both resolutions, the 9800 Pro was able to keep the damage to a relative minimum.  So much so, in fact, that at 1600x1200, the difference between the top two cards was whittled down to 43% from the aforementioned 132%.  Not equals, obviously, but at least it's something in ATi's favor.


Tags:  Nvidia, GeForce, force, GT, AG, id

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