NVIDIA GeForce 6600 GT - AGP Version

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Far Cry
If you've been on top of the gaming scene, you probably know that Far Cry is one of the most visually impressive games to be released on the PC to date.  Far Cry gives us a taste of what is to come in next-generation 3D Gaming on the PC.  We benchmarked the graphics cards in this review with a custom-recorded demo run taken in the "Catacombs" area checkpoint, at 1024 x 768 and 1600 x 1200 without AA or Aniso Filtering enabled and then with 4X AA and 8X Aniso enabled together.

 

With the 1.3 patch finally released, Far Cry finally officially supports both pixel shader 2.0b and 3.0 models, which should improve overall performance.  In truth, this benchmark has always been one of the more painstaking one to complete, but if our scores are any example, it seems that CryTek may have gotten it right.  We've got some pretty good scores from all three cards at 1024x768, with the nod going to the 9800 Pro overall.  In both sets of tests, it led the 6600 GT by just over three fps.  Just the opposite held true at 1600x1200, where it was now the 6600 GT that held the slight advantage, again in both tests.  It was actually most surprising to find even the 5900XT beating the 9800 Pro, at 4xAA/8x Aniso at this resolution.

 

Tags:  Nvidia, GeForce, force, GT, AG, id

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