For our last batch of Quake 3
time demos, at least in this review, we maxed out the
Anisotropic filtering settings and ran "Demo Four" at the
same set of resolutions.
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OpenGL Benchmarks with Quake 3 and 64-Tap Aniso |
Cranking Things
Up... |
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The Radeons held onto the lead
in the 64-Tap Anisotropic filtering tests, but performance
at all resolutions, with all of the cards, was still very
good. We omitted the GF4 MX 440 scores because they
did not differ from the 32-Tap tests. The GeForce 4
Ti4200s maintained playable frame rates all the way
through 1600x1200, even though they took a huge
performance hit. The difference in the frame rates with
and without Anisotropic filtering were as high as 45% with
the Ti4200s! The performance drop with Radeons,
however, hovered around 10%. Looks like NVIDIA still
has some optimizing to do.
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OpenGL Benchmarks with Jedi Knight II |
"I am a Storm
Trooper"..."You are a Huge Nerd" |
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Jedi Knight II: Jedi Outcast,
is a first person shooter set in the Star Wars universe.
This game is based on a heavily modified version of the Quake 3
engine, but is loaded with more, higher resolution
textures and has much more expansive maps than Quake 3
itself.
The frame rates we recorded in
Jedi Knight II tell a bit of a different story. At
1024x768 and 1280x1204, the 128MB GeForce 4 Ti 4200s were
faster than the rest, followed closely by Radeon 8500 LE
and 9000. Both of the Radeons managed to outrun the
64MB Ti4200s, and the MX440 brought up the rear. At
1600x1200 though, the Radeon 8500 LE was the victor,
followed by the 128MB Ti 4200s, then the 9000, the 64MB
Ti4200s and lastly the MX440. Unlike 3DMark2001,
Jedi Knight II seems to benefit from the increased
memory available on the 128MB cards.
JK II & Serious Sam: TSE...
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