NVIDIA GeForce 4 Ti4200 Roundup! UPDATED!

NVIDIA GeForce 4 Ti4200 Roundup! - Page 3

NVIDIA GeForce 4 Ti 4200 Shoot-Out
September Update: Best Data & MSI...

By - Marco Chiappetta
September 8, 2002


Due to the fact that we have seen significant variations in benchmark scores from one site to the next, we feel it is necessary to explain exactly how we configure each test system before running any benchmarks. We chose to test these video boards on the i845E based Abit IT7, with a 2.4GHz Pentium 4 (533MHz FSB).  The first thing we did when configuring this system was enter the BIOS and "Load Optimized Defaults".  We then configured the Memory CAS Latency and other memory timings to be set by the SPD, but ran the memory at 133MHz (PC2100). The RAID array was then formatted, and Windows XP Professional was installed. After the Windows installation was complete, we installed the Intel Chipset drivers and then hit the Windows Update site and downloaded all of the available updates, with the exception of the ones related to Windows Messenger. Then we installed all of the necessary drivers for the rest of our components, then disabled and removed Windows Messenger.  Auto-Updating and System Restore were also disabled, and then we set up a 768MB permanent page file.  Lastly, we set the Visual Effects to "best performance", installed all of the benchmarking software, defragged the hard drive and ran all of the tests at the CPU's default clock speed.  Now, it's time for our results...

The HotHardware Test System
High Frequency Goodness.


Intel Pentium 4 2.4GHz (2400MHz - 533MHz FSB)

Abit IT7 (Intel i845E)
256MB Corsair PC2700 (CAS 2)

On-Board NIC

On-Board Sound

IBM 7200RPM 30GB HD x 2 (RAID 0)

Creative Labs 52X CD-Rom

Standard Floppy Drive

Windows XP Professional (DirectX 8.1)

Intel Chipset Drivers v4.00.1013
Intel Application Accelerator v2.2



NVIDIA Detonators v29.80 (WHQL Certified)

ATI Catalyst Drivers v7.73



MSI GF4 Ti 4200 (64MB)
Best Data Arcade FX Ti4200 (64MB)

Gainward GF4 Ti 4200 (64MB)

VisionTek GF4 Ti 4200 (128MB)

X-Micro Impact T4200 (128MB)
MSI GF4 Ti 4200 (128MB)


ATI Radeon 9000 Pro (64MB)

ATI Radeon 8500LE (128MB)


NVIDIA GF4 MX 440 Reference Board (64MB)

DirectX 8 Benchmarks with Comanche 4
Novalogic's Sim.

The first batch of tests we ran were with Novalogic's Combat Helicopter simulator, Comanche 4.  Comanche 4 makes use of DirectX8 Pixel and Vertex shaders, and is a useful tool for testing performance under DirectX 8.  This benchmark generally scales more with increased CPU speed, so don't be fooled by what look like low frame rates.

As you can see, both the 64MB and 128MB GeForce 4 Ti 4200's led the rest of the pack at all resolutions.  As we increased the resolution, the 128MB cards pulled slightly ahead of their 64MB counterparts.  The 3FPS (approximate) difference between the 64MB and 128MB cards may not look like a huge increase, but it translates to about a 10% performance advantage.  The Radeon 8500 LE made a strong showing here as well, but the 9000 and GeForce 4 MX 440 were left in the dust, especially at the higher resolutions.

DirectX 8 Benchmarks with 3DMark2001 SE
Synthetic Gaming.

Next, we ran MadOnion's 3DMark2001 SE (Build 330) at the benchmark's default resolution of 1024x768 and at 1600x1200.  3DMark2001 uses the "MaxFX" gaming engine, from Remedy's very popular Max Payne, to simulate an actual in-game environment.  Like Comanche 4, 3DMark2001 also makes use of DirectX 8 Pixel and Vertex shaders.  If you've ever looked at 3DMark2001's detailed results, you've seen that this benchmark is broken up into groups of "High" and "Low" quality tests.  The final score is generated by taking the results of these tests and adding them together using this formula:

  • (Game 1 Low Detail + Game 2 Low Detail + Game 3 Low Detail) x 10 + (Game 1 High Detail + Game 2 High Detail + Game 3 High Detail + Game 4) x 20

Here, we again see that the GeForce 4 Ti4200s out performed all of the other competitors, but the Radeon 8500 LE and 9000 closed in on them a bit.  What is interesting to note in this test is that 3DMark2001 didn't benefit at all from the extra memory available on the 128MB cards.  The faster memory found on the 64MB GeForce 4 Ti 4200s helps them take the lead in 3DMark2001 SE by about 9%.

On to OpenGL with Quake 3


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