We started our OpenGL testing
with the venerable Quake 3 Arena, the benchmark that (
unfortunately :P ) never
dies. We installed point release v1.31 and ran all
of the Quake 3 timedemos using the "High Quality" graphics
setting. Tri-linear filtering was also enabled, and the
geometry and texture quality sliders were set to
their maximum.
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OpenGL Benchmarks with Quake 3 Arena |
Benching with the
Oldies! |
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Without any visual enhancing
features like Anti-Aliasing or Anisotropic filtering
enabled, all of the cards we tested manhandled Quake 3
Arena. We had similar results to our 3DMark2001
tests, with the 64MB Ti 4200s outpacing the competition.
At the higher resolutions, the GeForce 4 Ti 4200s really
pulled ahead, besting their closest competitor, the Radeon
8500 LE, by more than 30FPS. Let's crank up the
quality a bit and see what happens...
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More
OpenGL Benchmarks with Quake 3 and 2X AA |
More GL Tests |
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With 2X Anti-Aliasing enabled
(in "Performance" mode on the Radeons), the GeForce 4 Ti
4200s dominated, nearly doubling the performance of the
other cards at every resolution. The 64MB Ti4200s
once again held onto their performance advantage at the lower
resolutions, but at 1600x1200, the 128MB cards pulled
slightly ahead. Up to this point, none of the 128MB cards have shown any sort
of "real" performance advantage over each other. It's a
different story with the 64MB cards though, as the Gainward
product has nudged SLIGHTLY ahead of the others card in
all but one test.
More Quake 3...
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