NVIDIA GeForce 4 Ti4200 Roundup! UPDATED!

NVIDIA GeForce 4 Ti4200 Roundup! - Page 4

NVIDIA GeForce 4 Ti 4200 Shoot-Out
September Update: Best Data & MSI...

By - Marco Chiappetta
September 8, 2002

We started our OpenGL testing with the venerable Quake 3 Arena, the benchmark that ( unfortunately :P ) never dies.   We installed point release v1.31 and ran all of the Quake 3 timedemos using the "High Quality" graphics setting.  Tri-linear filtering was also enabled, and the geometry and texture quality sliders were set to their maximum. 

OpenGL Benchmarks with Quake 3 Arena
Benching with the Oldies!

Without any visual enhancing features like Anti-Aliasing or Anisotropic filtering enabled, all of the cards we tested manhandled Quake 3 Arena.  We had similar results to our 3DMark2001 tests, with the 64MB Ti 4200s outpacing the competition.  At the higher resolutions, the GeForce 4 Ti 4200s really pulled ahead, besting their closest competitor, the Radeon 8500 LE, by more than 30FPS.  Let's crank up the quality a bit and see what happens...

More OpenGL Benchmarks with Quake 3 and 2X AA
More GL Tests


With 2X Anti-Aliasing enabled (in "Performance" mode on the Radeons), the GeForce 4 Ti 4200s dominated, nearly doubling the performance of the other cards at every resolution.  The 64MB Ti4200s once again held onto their performance advantage at the lower resolutions, but at 1600x1200, the 128MB cards pulled slightly ahead.  Up to this point, none of the 128MB cards have shown any sort of "real" performance advantage over each other.  It's a different story with the 64MB cards though, as the Gainward product has nudged SLIGHTLY ahead of the others card in all but one test. 

More Quake 3...


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