LG G5 Review: Ambitious But Unrefined

LG G5: Basemark X, GFXBench & 3DMark

Dinosaurs in Manhattan
We begin our graphics assault with GFXBench, which has been one of our standard mobile GPU performance benchmarks for quite a while now. In order to ensure V-sync and resolution isn’t a limiting factor, we will compare Offscreen test results here for both the venerable T-Rex and newer Manhattan runs.
lg g5 gfxbench trex
lg g5 gfxbench manhattan

The LG G5 doesn't fare particularly well in either test here. It certainly isn't awful but at just over half the performance of the likes of Lenovo's Moto Z's and Samsung's latest Galaxy models, the G5 becomes tough to recommend. At least the G5 puts up more of a fight in the more modern Manhattan test relative to Samsung's last generation lineup.

3DMark Ice Storm
Cold As Ice
We also ran with Futuremark's 3DMark benchmark, which has been a staple 3D graphics benchmark for HotHardware across all mobile and desktop platforms for many years. In this case we're running 3DMark Ice Storm Unlimited, which is targeted for mobile devices and also runs at 720p in offscreen mode, so as to take display resolution out of the equation.
lg g5 3dmark ice storm

Our middling trend continues with 3DMark as well. The G5 simply struggles with graphics workloads where it shouldn't. Again, it could be thermal throttling at play here though we never noticed the G5 getting too warm to the touch.

Basemark X
Cross Platform Unity
Finally, we tossed Basemark X into the mix, which is another cross-platform graphics benchmark. Basemark X leverages the popular game engine Unity for its workload.

lg g5 basemark x

Basemark X drops the final nail in the G5's three-dimensional coffin. It's a shame, really, because the G5 isn't a bad performer by any stretch, it's simply that there are better options out there for the money.

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