Quake 4: Low and High Resolutions
For our next set of tests, we benchmarked all of the test systems using a custom single-player Quake 4 timedemo. Here, we installed the game's official v1.3 point release which is SMP capable and ran the benchmark in two different configurations. First, we turned the resolution down to 640x480, and configured the game to run at its "Low-Quality" graphics setting. Although Quake 4 typically taxes today's high-end GPUs, when it's configured at these minimal settings, it is much more CPU and memory bandwidth-bound than anything else. Then we upped the resolution to 1600x1200 and enabled 4X anti-aliasing and anisotropic filtering to see how the platforms compared in a more taxing gaming environment.
In out custom low-res Quake 4 benchmark, the highest clocked Intel processors, the 2.93GHz QX6800 and X6800 processors, finished in the top two positions, followed by the 2.66GHz QX6700 and E6700 CPUs. However, the trend is muddled by the quad and dual-core nature of the processors. This high resolution benchmark does a better job at clearly defining a performance leader. Here, the new QX6800 takes the pole position, followed in order by the other Intel-built processors.