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Performance Comparisons with Quake 4
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Details: http://www.quake4game.com/
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Quake 4
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id Software, in conjunction with developer Raven, released the latest addition to the wildly popular Quake franchise, Quake 4. Quake 4 is based upon an updated and slightly modified version of the Doom 3 engine, and as such performance characteristics between the two titles are very similar. Like Doom 3, Quake 4 is also an OpenGL game that uses extremely high-detailed textures and a ton of dynamic lighting and shadows, but unlike Doom3, Quake 4 features some outdoor environments as well. We ran these Quake 4 benchmarks using a custom demo with the game set to its "High-Quality" mode, at resolutions of 1280x1024 and 1600x1200 without anti-aliasing enabled and then again with 4X AA and 8X aniso enabled simultaneously.
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With Quake 4, as with Doom 3 before it, we can usually predict that Geforce cards will perform quite well and the 7600 GT didn't let us down here. It's the first clear-cut victory of sorts for the NVIDIA GPU-based cared when compared to the duo of X1650 XTs from HIS. The IceQ Turbo does manage to gain back that ground in the 4xAA/8X Aniso tests, however, turning the 10 fps deficit into a slight lead. The iSilence II also staged a bit of a comeback, but ultimately fell short of the 7600 GT's frame rates.