Splinter Cell: Chaos Theory
|Based on a heavily modified version of the Unreal Engine, enhanced with a slew of DX9 shaders, lighting and mapping effects, Splinter Cell: Chaos Theory is gorgeous with its very immersive, albeit dark, environment. The game engine has a shader model 3.0 code path that allows the GeForce 6 & 7 Series of cards, and the new X1000 family of cards, to really shine, and a recent patch has implemented a shader model 2.0 path for ATI's X8x0 generation of graphics hardware. For these tests we enabled the SM 3.0 path on all of the cards we tested. However, High Dynamic Range rendering was disabled so that we could test the game with anti-aliasing enabled (a future patch should enable AA with HDR on the X1K family). We benchmarked the game at resolutions of 1280x1024 and 1600x1200, both with and without anti-aliasing and anisotropic filtering.|
The X1650 XT iSilence II and the GeForce 7600 GT go head to head in this benchmark, each card nudging out the other at the standard tests, but ending up with an authoritative whopping of the 7600 GT with AA and Aniso enabled. The X1650 XT is not as affected by these settings which winds up giving it an 18-25% lead over the 7600 GT. As expected, the IceQ Turbo variant was just faster than the iSilence II, typically gaining from 4-5 frames per second in each of our runs.