3DMark Time Spy is a synthetic DirectX benchmark test from Futuremark. It features a DirectX 12 engine built from the ground up to support bleeding-edge features like asynchronous compute, explicit multi-adapter, and multithreading. Time Spy is designed to test the DirectX 12 performance of the latest graphics cards using a variety of techniques and varied visual sequences. This benchmark was developed with input from AMD, Intel, Microsoft, NVIDIA, and the other members of the Futuremark Benchmark Development Program, to showcase the performance and visual potential of graphics cards and other system resources driven by close-to-the-metal, low-overhead APIs.
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3DMark Time Spy |
Direct X 12 Performance |
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The Gigabyte Radeon RX 5700 XT Gaming OC once again came in just behind AMD's reference card. As we saw on the previous page, the delta is relatively small, but it was enough to allow the RTX 2060 Super to slip in just ahead of the Gigabyte card.
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Futuremark 3DMark Fire Strike |
Synthetic DirectX Gaming |
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3DMark Fire Strike has multiple benchmark modes: Normal mode runs at 1920x1080, Extreme mode targets 2560x1440, and Ultra mode runs at a 4K resolution. GPU target frame buffer utilization for normal mode is 1GB and the benchmark uses tessellation, ambient occlusion, volume illumination, and a medium-quality depth of field filter. The more taxing Extreme mode targets 1.5GB of frame buffer memory and increases detail levels across the board. Ultra mode is explicitly designed for high-end and CrossFire / SLI systems and cranks up the quality even further. GT 1 focuses on geometry and illumination, with over 100 shadow casting spot lights, 140 non-shadow casting point lights, and 3.9 million vertices calculated for tessellation per frame. GT2 emphasizes particles and
GPU simulations.
3DMark Fire Strike
In the more demanding Fire Strike Ultra 4K DX11 benchmark, the
Gigabyte Radeon RX 5700 XT Gaming OC was actually able to pull ahead of the Red Devil. This may seem counter intuitive because the PowerColor card has a higher max boost clock, but in a workload like this the Gigabyte was able to maintain higher sustained game clocks, which give it an edge.