Gigabyte GV-RX18L256V-B Radeon X1800XL
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Unlike the vast majority of titles currently shipping on the PC platform, which are based on Microsoft's DirectX API, iD software's Doom 3 is powered by an OpenGL-based game engine. The Doom 3 engine is capable of producing extremely realistic looking visuals through the use of high-detailed textures and a unified lighting and shadowing system with complex animations and scripting that generates real-time, fully dynamic per-pixel lighting and stencil shadowing. We ran this batch of single-player Doom 3 benchmarks using one of our own custom recorded demos with the game set to its "High-Quality" mode, at resolutions of 1280 x 1024 and 1600 x 1200 without anti-aliasing enabled, and again with 4X AA and 16X aniso enabled simultaneously. |
Gigabyte GV-NX78T256V-B = GeForce 7800 GT
Gigabyte GV-RX18L256V-B = Radeon X1800 XL
Gigabyte GV-NX78T256V-B = GeForce 7800 GT
Gigabyte GV-RX18L256V-B = Radeon X1800 XL
Watching the 7800GT simply outclass the ATi cards in Doom 3 is not so much of a surprise as it is to see the overall delta. We're not simply talking about a different ballpark, we're talking about a whole other sport. On the average, the two Radeon cards were between 50-75% slower than their NVIDIA counterpart. As we've seen in previous testing, the X850XT typically puts up better numbers than the newer X1800XL, for about the same price.