Gigabyte GV-RX18L256V-B Radeon X1800XL

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Breaking out of Butcher Bay

 

Performance Comparisons with Chronicles of Riddick: Escape From Butcher Bay
Details: http://www.riddickgame.com/

Chronicles of Riddick
Starbreeze Studios is responsible for creating the surprisingly impressive Chronicles of Riddick: Escape From Butcher Bay. Riddick is a first person shooter that's powered by the company's proprietary Starbreeze Engine. This engine is currently being used for all projects at Starbreeze and is geared toward indoor or semi-indoor game environments, with per light-source light-mapping and high-quality shading with normal mapping. According to Starbreeze Studios, the engine has been under development for over seven years and is currently being used on the PC, PS2, Xbox, and GameCube platforms. However, the Starbreeze engine is also being ported onto next-generation platforms as well. Chronicles of Riddick: Escape From Butcher Bay has impressive visuals, a mature story line and has proven to be a tough challenge.

 


Gigabyte GV-NX78T256V-B = GeForce 7800 GT
Gigabyte GV-RX18L256V-B =
Radeon X1800 XL

 


Gigabyte GV-NX78T256V-B = GeForce 7800 GT
Gigabyte GV-RX18L256V-B =
Radeon X1800 XL

The results of the testing with Chronicles of Riddick closely mirrors the Doom 3 graphs, but only with the basic tests.  At both resolutions, the two Radeon cards are simply no match for the 7800GT.  However, unlike the role reversal we had seen earlier, the GeForce card holds onto and maintains sizeable leads when Anti-Aliasing and Anisotropic Filtering methods are applied.  Also dissimilar to the Doom 3 scores, the RX18L256V-B manages to beat out the X850XT, albeit by relatively small margins.

 

Tags:  Radeon, Gigabyte, x1, 180

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