Splinter Cell: Chaos Theory v1.05
|Based on a heavily modified version of the Unreal Engine, enhanced with a slew of DX9 shaders, lighting and mapping effects, Splinter Cell: Chaos Theory is gorgeous with its very immersive, albeit dark, environment. The game engine has a shader model 3.0 code path that allows the GeForce 6 & 7 Series of cards, and the new X1000 family of cards, to really shine, and a recent patch has implemented a shader model 2.0 path for ATI's X8x0 generation of graphics hardware. For these tests we enabled the SM 3.0 path on all of the cards we tested. However, High Dynamic Range rendering was disabled so that we could test the game with anti-aliasing enabled (a future patch should enable AA with HDR on the X1K family). We benchmarked the game at resolutions of 1,280 x 1024 and 1,600 x 1,200, with 4X anti-aliasing and 16X anisotropic filtering enabled.|
The Gigabyte GV-NX79X512DB, reference GeForce 7900 GTX, and Radeon X1900 XTX were evenly matched in the Splinter Cell: Chaos Theory benchmark. At both resolutions, only a couple of frames per second separated all of the single-GPU powered boards. The Radeon X1900 XTX slightly outpaced both of the GeForce 7900 GTXs we tested, but the differences in performance can hardly be considered significant. In a real-world gaming scenario, the XTX's advantage in this game would not be perceived by most gamers.