Gigabyte Aorus GeForce GTX 1080 Ti 11GB Review: A Custom, Overclocked Beast

Monolith’s surprisingly fun Orc-slaying title Middle Earth: Shadow of Mordor, delivers a ton of visual fidelity even at the lowest quality settings. So, to maximize the eye-candy on these high-end graphics cards, we ran the game’s Ultra quality benchmark routine at a couple of resolutions, topping out at 4K -- excuse us, 3840x2160 for the sticklers out there. All of the game's graphics-related options were enabled, along with FXAA and Camera Blur...

Middle Earth: Shadow of Mordor Performance
Glorious Orc-Slaying Vengeance

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Middle-Earth: Shadow of Mordor

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Things are pretty tight in this test, but the Gigabyte Aorus GeForce GTX 1080 Ti still manages to take the lead, outpacing the Founder's Edition 1080 Ti and Titan X by small margins.

Tom Clancy's The Division
DirectX 12 Gaming Performance
Tom Clancy’s The Division is a gorgeous, open-world, third-person shooter developed by Massive Entertainment and published by Ubisoft. The game features DirectX 11 and DirectX 12 support, with an array of advanced graphics techniques. Its built-in benchmark reports average frames per second, along with a typical frames per second number, which is an average of the fastest 99% of frames. We ran the game using its DX12 code path, with in-game image quality options set to their Ultra pre-set.

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Tom Clancy's The Division

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We saw more of the same with Tom Clancy's The Division. The Gigabyte Aorus GeForce GTX 1080 Ti took the lead by a couple of frames per second at both resolutions.


Marco Chiappetta

Marco Chiappetta

Marco's interest in computing and technology dates all the way back to his early childhood. Even before being exposed to the Commodore P.E.T. and later the Commodore 64 in the early ‘80s, he was interested in electricity and electronics, and he still has the modded AFX cars and shop-worn soldering irons to prove it. Once he got his hands on his own Commodore 64, however, computing became Marco's passion. Throughout his academic and professional lives, Marco has worked with virtually every major platform from the TRS-80 and Amiga, to today's high end, multi-core servers. Over the years, he has worked in many fields related to technology and computing, including system design, assembly and sales, professional quality assurance testing, and technical writing. In addition to being the Managing Editor here at HotHardware for close to 15 years, Marco is also a freelance writer whose work has been published in a number of PC and technology related print publications and he is a regular fixture on HotHardware’s own Two and a Half Geeks webcast. - Contact: marco(at)hothardware(dot)com

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