Gigabyte Aorus GeForce GTX 1080 Ti 11GB Review: A Custom, Overclocked Beast

3DMark Time Spy is a relatively new DirectX 12 benchmark test from Futuremark. It features a DirectX 12 engine, built from the ground up, to support bleeding-edge features like asynchronous compute, explicit multi-adapter, and multi-threading. Time Spy is designed to test the DirectX 12 performance of the latest graphics cards using a variety of techniques and varied visual sequences. This benchmark was developed with input from AMD, Intel, Microsoft, NVIDIA, and the other members of the Futuremark Benchmark Development Program, to showcase the potential of close-to-the-metal, low-overhead APIs like DirectX 12.

3DMark Time Spy
Direct X 12 Performance
time spy
3DMark Time Spy

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timespy 2

The performance trend we've seen thus far continued in Time Spy. The Gigabyte Aorus GeForce GTX 1080 Ti continued to lead the pack, outpacing the Titan X and Founder's Edition 1080 Ti by a small margin.

VR Score
DirecX12 VR Performance

VR SCore is a new benchmark from Basemark, designed to evaluate a PC's VR readyness.  It has both DirectX 12 and DirectX 11 code paths and measures how well a PC can run VR content, by loading both the CPU and GPU. While the benchmark can work with HMDs, and can actually measure latency when used in conjunction with a special tool available from Basemark, it will also run on standard displays to assess overall performance. We ran the Direct X 12 version of the benchmark here.

vr score
Basemark VR Score

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The relatively new VR Score benchmark also had the Gigabyte Aorus GeForce GTX 1080 Ti in the pole position, which isn't surprising considering the card's higher clocks and monstrous cooling solution.

Marco Chiappetta

Marco Chiappetta

Marco's interest in computing and technology dates all the way back to his early childhood. Even before being exposed to the Commodore P.E.T. and later the Commodore 64 in the early ‘80s, he was interested in electricity and electronics, and he still has the modded AFX cars and shop-worn soldering irons to prove it. Once he got his hands on his own Commodore 64, however, computing became Marco's passion. Throughout his academic and professional lives, Marco has worked with virtually every major platform from the TRS-80 and Amiga, to today's high end, multi-core servers. Over the years, he has worked in many fields related to technology and computing, including system design, assembly and sales, professional quality assurance testing, and technical writing. In addition to being the Managing Editor here at HotHardware for close to 15 years, Marco is also a freelance writer whose work has been published in a number of PC and technology related print publications and he is a regular fixture on HotHardware’s own Two and a Half Geeks webcast. - Contact: marco(at)hothardware(dot)com

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