3DMark 2001 SE
uses advanced pixel and vertex shaders, as well as
bump-mapping to test a card's performance and
capabilities. It taxes modern graphics processors
without enabling any special features, but with AA
turned on performance will surely drop off a bit.
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More
DirectX 8 Benchmarks with 3D Mark 2001SE and AA |
Synthetic is cool... |
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We used the
"Performance" AA method available in ATi's drivers
when testing the Radeon (NVIDIA's reference drivers only offer one method).
With 2X AA enabled the Gainward GF4 Ultra 750 / XP still
dominated the Radeon 8500LE. Even with AA enabled,
the Gainward card was able to break 9000 3D Marks running
the default benchmark. The reason there is no score
for the Radeon at 1600x1200, is because it is not capable
of running AA at that high of a resolution.
With the
GeForce 4 Ti, NVIDIA introduced the 4XS DirectX AA
method. This new method is similar to 4X AA,
but uses new sample locations and filters textures to
decrease blur and jaggies. (See
Dave's original GF4 Ti review for a more in-depth
explanation of this method). The 4XS AA method is
more taxing than "regular" 4X AA. ATi doesn't
offer a similar method though, so we decided to compared ATi's
standard 4X AA to NVIDIA's 4XS AA. The Gainward card
again
performed very well, almost doubling the Radeon 8500LE's
score at
1280x1024.
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OpenGL Benchmarks with Quake 3 Arena
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OpenGL testing
Begins |
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QUAKE 3 ARENA:
It's time for
the obligatory Quake
3 numbers! All of the Quake 3 tests were run with the game
using
the "High Quality"
graphics setting, with tri-linear filtering and the geometry and texture quality sliders set to
their maximum. Obviously, the above graph shows
neither card had any trouble with Quake 3. The
Gainward card bested the Radeon by
almost 40FPS at 1024x768, and almost 48FPS at 1600x1200!
More OpenGL
with Quake 3
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