FarCry Patch v1.2 - SM 3.0 Performance on the GeForce 6 Series

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Research Map - SM 3.0 vs. SM 2.0


Per-Pixel lighting is heavily used in the Research demo as well and, like the Volcano demo, performance in this map increases greatly when using the Shader Model 3.0 code path...

FarCry Performance - Research Map: SM 2.0 vs SM 3.0
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At resolutions of 1024x768 and 1600x1200, regardless of what settings were used, the performance of both the GeForce 6800 GT and GeForce 6800 increased significantly when the Shader Model 3.0 path was enabled.  With this demo, the performance gains were quite large when AA and Aniso were disabled, but when anti-aliasing and Anisotropic filtering were enabled performance increased dramatically as well.

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