FarCry Patch v1.2 - SM 3.0 Performance on the GeForce 6 Series

 

Per-Pixel lighting is heavily used in the Research demo as well and, like the Volcano demo, performance in this map increases greatly when using the Shader Model 3.0 code path...

FarCry Performance - Research Map: SM 2.0 vs SM 3.0
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At resolutions of 1024x768 and 1600x1200, regardless of what settings were used, the performance of both the GeForce 6800 GT and GeForce 6800 increased significantly when the Shader Model 3.0 path was enabled.  With this demo, the performance gains were quite large when AA and Aniso were disabled, but when anti-aliasing and Anisotropic filtering were enabled performance increased dramatically as well.


Marco Chiappetta

Marco Chiappetta

Marco's interest in computing and technology dates all the way back to his early childhood. Even before being exposed to the Commodore P.E.T. and later the Commodore 64 in the early ‘80s, he was interested in electricity and electronics, and he still has the modded AFX cars and shop-worn soldering irons to prove it. Once he got his hands on his own Commodore 64, however, computing became Marco's passion. Throughout his academic and professional lives, Marco has worked with virtually every major platform from the TRS-80 and Amiga, to today's high end, multi-core servers. Over the years, he has worked in many fields related to technology and computing, including system design, assembly and sales, professional quality assurance testing, and technical writing. In addition to being the Managing Editor here at HotHardware for close to 15 years, Marco is also a freelance writer whose work has been published in a number of PC and technology related print publications and he is a regular fixture on HotHardware’s own Two and a Half Geeks webcast. - Contact: marco(at)hothardware(dot)com

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