FarCry Patch v1.2 - SM 3.0 Performance on the GeForce 6 Series

 

The Volcano demo takes place mostly indoors, and uses a lot of per-pixel lighting.  Unlike the Regulator and Research demos, Shader Model 3.0 drastically affected performance this time around...

FarCry Performance - Volcano Map: SM2.0 vs. SM3.0
Whoa!  Big Time Gains!

Both the GeForce 6800 GT and the GeForce 6800 significantly benefited by using the Shader Model 3.0 path in with the Volcano Demo.  Performance gains with this demo varied from about 9% to almost 30%.  Once again, it's when AA and Aniso are enabled together that the largest gains are realized, but even when anti-aliasing and Anisotropic filtering were disabled the NVIDIA card's performance increased by a few frames per second at both resolutions.


Marco Chiappetta

Marco Chiappetta

Marco's interest in computing and technology dates all the way back to his early childhood. Even before being exposed to the Commodore P.E.T. and later the Commodore 64 in the early ‘80s, he was interested in electricity and electronics, and he still has the modded AFX cars and shop-worn soldering irons to prove it. Once he got his hands on his own Commodore 64, however, computing became Marco's passion. Throughout his academic and professional lives, Marco has worked with virtually every major platform from the TRS-80 and Amiga, to today's high end, multi-core servers. Over the years, he has worked in many fields related to technology and computing, including system design, assembly and sales, professional quality assurance testing, and technical writing. In addition to being the Managing Editor here at HotHardware for close to 15 years, Marco is also a freelance writer whose work has been published in a number of PC and technology related print publications and he is a regular fixture on HotHardware’s own Two and a Half Geeks webcast. - Contact: marco(at)hothardware(dot)com

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