EVGA GeForce RTX 2060 XC Review: Compact And Overclocked

Monolith’s surprisingly fun Orc-slaying title Middle Earth: Shadow of War, delivers a ton of visual fidelity even at its lower quality settings. So, to maximize the eye-candy on these high-end graphics cards, we used the game’s Ultra quality preset and ran the benchmark routine at a couple of resolutions, topping out at 4K -- or, excuse us, 3840x2160 for the sticklers out there. All of the game's graphics-related options were enabled, along with Temporal AA and Camera Blur. We should note this is the latest installment in the successful game series and our review of Shadow of War is right here, if you'd like to catch up on the happenings in Middle Earth.

Middle Earth: Shadow of War Performance
Glorious Orc-Slaying Action

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Middle-Earth: Shadow of War

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The same performance trend we’ve seen in most of our other tests plays out again here – the EVGA GeForce RTX 2060 XC puts up performance right about in-line with a GeForce GTX 1080 and slightly faster than NVIDIA's reference 2060.

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The frame render time data reflects what was shown in the average FPS. The EVGA GeForce RTX 2060 XC's render times are just a tad longer than the GTX 1080.

F1 2018
DirectX 11 Gaming Performance
F1 2018 is Codemaster’s latest Formula One racing simulation, and like previous version of the game, it sports impressive visuals with DX11 support (though a DX12 code path is currently in beta). We tested the game configured with its Ultra graphics preset, but with SSRT shadows enabled at resolutions of 1920x1080 and 2560x1440 with temporal anti-aliasing enabled.

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F1 2018

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The EVGA GeForce RTX 2060 XC's slightly higher boost clock allows it to extend the 2060's lead over the GeForce GTX 1080 here and inch closer to the more powerful RTX 2070.

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The frame time data doesn't reveal any surprises -- the EVGA GeForce RTX 2060 XC churns though the frames just a hair faster than NVIDIA's reference design.

Marco Chiappetta

Marco Chiappetta

Marco's interest in computing and technology dates all the way back to his early childhood. Even before being exposed to the Commodore P.E.T. and later the Commodore 64 in the early ‘80s, he was interested in electricity and electronics, and he still has the modded AFX cars and shop-worn soldering irons to prove it. Once he got his hands on his own Commodore 64, however, computing became Marco's passion. Throughout his academic and professional lives, Marco has worked with virtually every major platform from the TRS-80 and Amiga, to today's high end, multi-core servers. Over the years, he has worked in many fields related to technology and computing, including system design, assembly and sales, professional quality assurance testing, and technical writing. In addition to being the Managing Editor here at HotHardware for close to 15 years, Marco is also a freelance writer whose work has been published in a number of PC and technology related print publications and he is a regular fixture on HotHardware’s own Two and a Half Geeks webcast. - Contact: marco(at)hothardware(dot)com

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