Ultimate DIY Performance PC: EVGA & Intel Infused

For our next set of tests, we moved on to some in-game benchmarking with Crysis and Enemy Territory: Quake Wars. When testing processors with Crysis or ET:QW, we drop the resolution to 800x600, and reduce all of the in-game graphical options to their minimum values to isolate CPU and memory performance as much as possible.  However, the in-game effects, which control the level of detail for the games' physics engines and particle systems, are left at their maximum values, since these actually do place some load on the CPU rather than GPU.

Low-Resolution Gaming: Crysis and ET: Quake Wars
Taking the GPU out of the Equation

 



 
Somewhat surprisingly, the EVGA Classified SR-2 / Dual Xeon 5680 combo just missed the mark set by the Core i7 980X in our low-res gaming tests. We suspect these scores are a result of two thing--first, the games aren't capable of fully taxing all of the processor resources available. And second, there is likely some additional overhead introduced by data having to be shared between two processors and memory controllers. Regardless, the scores are still excellent.

High-Resolution Gaming: Crysis and HAWX
Taxing The GPUs

For this next round of game tests, we abandoned the singe GeForce GTX 280 in favor of a pair of GeForce GTX 480s running in SLI mode. We wanted to throw an ultra-powerful pair of graphics card in the system to see how it would behave while gaming at very high resolutions and image quality settings. Here, we compared the EVGA Classified SR-2 / dual Xeon 5680 combo to a Core i7 980X in a couple of graphically intense games.



The high-resolution game tests seem to jibe with our low-res tests above, but for a different reason. When a game is limited by the graphics subsystem, or is 'GPU-bound', peak performance is determined by the graphics card's capabilities. And that's what we're seeing here.


Marco Chiappetta

Marco Chiappetta

Marco's interest in computing and technology dates all the way back to his early childhood. Even before being exposed to the Commodore P.E.T. and later the Commodore 64 in the early ‘80s, he was interested in electricity and electronics, and he still has the modded AFX cars and shop-worn soldering irons to prove it. Once he got his hands on his own Commodore 64, however, computing became Marco's passion. Throughout his academic and professional lives, Marco has worked with virtually every major platform from the TRS-80 and Amiga, to today's high end, multi-core servers. Over the years, he has worked in many fields related to technology and computing, including system design, assembly and sales, professional quality assurance testing, and technical writing. In addition to being the Managing Editor here at HotHardware for close to 15 years, Marco is also a freelance writer whose work has been published in a number of PC and technology related print publications and he is a regular fixture on HotHardware’s own Two and a Half Geeks webcast. - Contact: marco(at)hothardware(dot)com

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