
When AMD launched the RV670 GPU at the heart of the ATI Radeon HD 3870 and 3850 series of products, they received quite a bit of fanfare due to the product's  competitive prices, strong performance, and more manageable power profiles.  One of the main reasons AMD was able to bring the Radeon HD 3870 and 3850 to market with these attributes was because the company had migrated their GPUs to a relatively more advanced 55nm process technology.  Manufacturing the GPUs at 55nm meant they were more economical to produce, required less power than the previous generation, and could run at higher clock speeds.
AMD didn’t stop there, however.  They have since taken the very same design principles that brought forth the RV670 and used them for a couple of new mainstream and entry-level GPUs.  Today AMD is officially unveiling the Radeon HD 3650 and the Radeon HD 3450 / 3470, which are based on the 55nm RV635 and RV620 GPUs, respectively.  Like the RV670 that came before them, the RV635 and RV620 are competitively priced DirectX 10.1 compliant GPUs that offer full UVD support.
We’ve got the top of the line Radeon HD 3650 in house and have put it through the wringer with some of today’s hottest games and video tests.  Read on to see just how AMD’s new sub-$100 mainstream graphics card performed in our battery of tests...

ATI Radeon HD 3650
|  
 | 
| ATI Radeon HD 3650 |  
| Features & Specifications  |  | 
| 
 
 
378 million transistors on 55nm fabrication process
PCI Express 2.0 x16 bus interface
128-bit DDR2/GDDR3 memory interface
Microsoft DirectX 10.1 support
 
Shader Model 4.1 
32-bit floating point texture filtering 
Indexed cube map arrays 
Independent blend modes per render target 
Pixel coverage sample masking 
Read/write multi-sample surfaces with shaders 
Gather4 texture fetchingUnified Superscalar Shader Architecture 
120 stream processing units 
Dynamic load balancing and resource allocation for vertex, geometry, and pixel shaders 
Common instruction set and texture unit access supported for all types of shader 
Dedicated branch execution units and texture address processors128-bit floating point precision for all operations 
Command processor for reduced CPU overhead 
Shader instruction and constant cache 
Up to 40 texture fetches per clock cycle 
Up to 128 textures per pixel 
Fully associative multi-level texture cache design 
DXTC and 3Dc+ texture compression 
High resolution texture support (up to 8192 x 8192) 
Fully associative texture Z/stencil cache designs 
Double-sided hierarchical Z/stencil buffer 
Early Z test, Re-Z, Z Range optimization, and Fast Z Clear 
Lossless Z & stencil compression 
Lossless color compression 
8 render targets (MRTs) with anti-aliasing support 
Physics processing supportDynamic Geometry Acceleration 
Programmable tessellation unit 
Accelerated geometry shader path for geometry amplification 
Memory read/write cache for improved stream output performanceAnti-aliasing features 
Multi-sample anti-aliasing (2, 4 or 8 samples per pixel) 
Up to 24x Custom Filter Anti-Aliasing (CFAA) for improved quality 
Adaptive super-sampling and multi-sampling 
Temporal anti-aliasing 
Gamma correct 
Super AA (ATI CrossFireX configurations only) 
All anti-aliasing features compatible with HDR renderingTexture filtering features 
2x/4x/8x/16x high quality adaptive anisotropic filtering modes (up to 128 taps per pixel) 
128-bit floating point HDR texture filtering 
Bicubic filtering 
sRGB filtering (gamma/degamma) 
Percentage Closer Filtering (PCF) 
Depth & stencil texture (DST) format support 
Shared exponent HDR (RGBE 9:9:9:5) texture format supportOpenGL 2.0 support | 
 
ATI Avivo HD Video and Display Platform 
Dedicated unified video decoder (UVD) for H.264/AVC and VC-1 video formats 
High definition (HD) playback of both Blu-ray and HD DVD formats 
Hardware MPEG-1, MPEG-2, and DivX video decode acceleration 
Motion compensation and IDCT
ATI Avivo Video Post Processor
 
Color space conversion
Chroma subsampling format conversion
Horizontal and vertical scaling
Gamma correction
Advanced vector adaptive per-pixel de-interlacing
De-blocking and noise reduction filtering
Detail enhancement
Inverse telecine (2:2 and 3:2 pull-down correction)
Bad edit correction
Two independent display controllers
 
Drive two displays simultaneously with independent resolutions, refresh rates, color controls and video overlays for each display
Full 30-bit display processing
Programmable piecewise linear gamma correction, color correction, and color space conversion
Spatial/temporal dithering provides 30-bit color quality on 24-bit and 18-bit displays
High quality pre- and post-scaling engines, with underscan support for all display outputs
Content-adaptive de-flicker filtering for interlaced displays
Fast, glitch-free mode switching
Hardware cursor
Two integrated DVI display outputs
 
Primary supports 18-, 24-, and 30-bit digital displays at all resolutions up to 1920x1200 (single-link DVI) or 2560x1600 (dual-link DVI)
Secondary supports 18-, 24-, and 30-bit digital displays at all resolutions up to 1920x1200 (single-link DVI only)
Each includes a dual-link HDCP encoder with on-chip key storage for high resolution playback of protected content
Two integrated DisplayPort outputs 
Supports 24- and 30-bit displays at all resolutions up to 2560x1600 
1, 2, or 4 lanes per output, with data rate up to 2.7 Gbps per lane 
Two integrated 400 MHz 30-bit RAMDACs 
Each supports analog displays connected by VGA at all resolutions up to 2048x153623 
HDMI output support 
Supports all display resolutions up to 1920x1080
Integrated HD audio controller with up to 2 channel 48 kHz stereo or multi-channel (5.1) AC3 enabling a plug-and-play cable-less audio solution
Integrated AMD Xilleon HDTV encoder
Provides high quality analog TV output (component/S-video/composite)
Supports SDTV and HDTV resolutions
Underscan and overscan compensation
MPEG-2, MPEG-4, DivX, WMV9, VC-1, and H.264/AVC encoding and transcoding
Seamless integration of pixel shaders with video in real time
VGA mode support on all display outputs
ATI PowerPlay
 
Advanced power management technology for optimal performance and power savings
Performance-on-Demand
 
Constantly monitors GPU activity, dynamically adjusting clocks and voltage based on user scenario
Clock and memory speed throttling
Voltage switching
Dynamic clock gating
Central thermal management – on-chip sensor monitors GPU temperature and triggers thermal actions as required
ATI CrossFireX Multi-GPU Technology
 
Scale up rendering performance and image quality with two GPUs
Integrated compositing engine
High performance dual channel bridge interconnect 
 
 We have previously posted a wealth of information related to today's launch that we recommend you read to get familiar with AMD's new ATI RV635 and RV620 GPUs, their previous GPU architectures, and their key features. The Radeon HD 3650 and 3450 / 3470 are based on a GPU derived from of the R600, and as such they have a number of key features in common that we've already covered in much greater detail that we will here today. The articles we suggest you peruse include:  If you haven't already done so, we recommend scanning through our 3800 and 2x00 series coverage, our Radeon HD 2900 XT launch article, and the Radeon X1950 Pro with Native CrossFire article. In those four pieces, we cover a large number of the features offered by the new Radeon HD 3600 and 3400 series of cards and explain many of the features of DirectX 10. We recommended reading these articles because there is quite a bit of background information in them that'll make it easier to fully understand what we're going to showcase here today. |