ATI Radeon HD Refresh: The 3650 and 3450 Arrive

Enemy Territory: Quake Wars



Performance Comparisons with ET: Quake Wars

Details: www.enemyterritory.com



Enemy Territory: 
Quake Wars
 

Enemy Territory: Quake Wars is Based on id's radically enhanced Doom 3 engine and viewed by many as Battlefield 2 meets the Strogg, and then some.  In fact, we'd venture to say that id took EA's team-based warfare genre up a notch or two.  ET: Quake Wars also marks the introduction of John Carmack's "Megatexture" technology that employs extremely large environment and terrain textures that cover vast areas of maps without the need to repeat and tile many small textures.  The beauty of megatexture technology is that each unit only takes up a maximum of 8MB of frame buffer memory.  Add to that HDR-like bloom lighting and leading edge shadowing effects and Enemy Territory: Quake Wars looks great, plays well and works high end graphics cards vigorously.  The game was tested with all of its in-game options set to their maximum values with soft particles enabled in addition to 4X anti-aliasing and 16x anisotropic filtering.



The pattern continued in our custom Enemy Territory: Quake Wars benchmark.  Once again, the new Radeon HD 3650 finished slightly behind the Radeon HD 2600 XT, and the GeForce 8800 GTS and Radeon HD 3850 were far out in front.


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