ATI All-In-Wonder Radeon X1800 XL


F.E.A.R. v1.02

Performance Comparisons with F.E.A.R
More Info: http://www.whatisfear.com/us/

F.E.A.R
One of the most highly anticipated titles of 2005, Monolith's new paranormal thriller F.E.A.R promises to be as thrilling to the mind as it is to the eyes. Taking a look at the minimum system requirements, we see that you will need at least a 1.7GHz Pentium 4 with 512MB of system memory and a 64MB graphics card that is a Radeon 9000 or GeForce4 Ti-class or better to adequately run the game. Using the full retail release of the game patched to v1.02, we put the graphics cards in this review through their paces to see how they fared with a promising new title. Here, all graphics settings within the game were set to the maximum values, but with soft shadows disabled (Soft shadows and anti-aliasing do not work together currently). Benchmark runs were then completed at resolutions of 1280x960 and 1600x1200, with and without anti-aliasing and anisotropic filtering enabled.

 

F.E.A.R. was yet another game where the XFX GeForce 7800 GT outperformed the All-In-Wonder X1800 XL when no additional pixel processing was used, but with anti-aliasing and anisotropic filtering enabled, its a totally different story. With AA and anisostropic filtering disabled, the XFX GeForce 7800 GT posted framerates 12 and 9 frames per second higher than the All-In-Wonder X1800 XL depending on the resolution. With anti-aliasing and anisotropic filtering enabled though, the All-In-Wonder X1800 XL had an edge. At 1280x960, the AIW X1800 XL was 7 frames per second faster then the 7800 GT, and at 1600x1200 the two cards put up the exact same average framerate. This is yet another game where the pre-overclocked nature of the XFX GeForce 7800 GT helps its performance. Had the XFX card been clocked at NVIDIA's reference specifications, the All-In-Wonder X1800 XL's performance would look somewhat better in comparison.


Tags:  ATI, Radeon, x1, 180

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