ATI All-In-Wonder Radeon X1800 XL

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Doom 3

Performance Comparisons with Doom 3

Doom 3
id Software's games have long been pushing the limits of 3D graphics. Quake, Quake 2, and Quake 3 were all instrumental in the success of 3D accelerators on the PC. Now, many years later, with virtually every new desktop computer shipping with some sort of 3D accelerator, id is at it again with the visually stunning Doom 3. Like most of id's previous titles, Doom 3 is an OpenGL game that uses extremely high-detailed textures and a ton of dynamic lighting and shadows. We ran this batch of Doom 3 single player benchmarks using a custom demo with the game set to its "High-Quality" mode, at resolutions of 1,280 x 1,024 and 1,600 x 1,200 without anti-aliasing enabled and then again with 4X AA and 8X aniso enabled simultaneously.


Although the latest set of Catalyst drivers gave the Radeon X1K family of products a nice boost in performance when running OpenGL applications with anti-aliasing and anisotropic filtering enabled, the All-In-Wonder X1800 XL wasn't able to keep up with the XFX GeForce 7800 GT in our custom Doom 3 benchmark. in this test, the XFX card held onto significant performance leads at both resolutions, regardless of whether or not any additional pixel processing was used. We suspect ATI still has a few tricks up their sleeves to bring even more performance to the X1K family in the future, but currently NVIDIA still has a distinct advantage here. Perhaps this will change in the future, but ATI still has a lot of ground to make up. Time will tell.

Tags:  ATI, Radeon, x1, 180

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