Next we'll test the ZenFone AR with GFXBench, which has been one of our standard mobile graphics performance benchmarks for quite a while now. In order to ensure display refresh (v-sync) and resolution are not limiting factors, we are comparing Offscreen test results here. GFXBench tests OpenGL ES graphics workloads and we're specifically testing GLES 2.0 and 3.0 rendering performance in the following two benchmark modules.
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3D Graphics Benchmarks: 3DMark & GFX Bench |
Pushing The Pixels |
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As is becoming a theme, the ZenFone AR gave up ground to top-tier smartphones from the competition, though it did manage to slip ahead of the Huawei Mate 9 in GFXBench's T-Rex (offscreen) test. The Adreno 530 GPU that is part of the Snapdragon 821 package is still a fast chip, which is important since this phone is heavily focused on AR and VR experiences.
We also ran with Futuremark's 3DMark benchmark, which has been a staple 3D graphics benchmark at HotHardware across all mobile and desktop platforms for many years. In this case we were running
3DMark Ice Storm Unlimited, which is targeted for mobile devices and also runs at 720p in offscreen mode, so as to take display resolution out of the equation. This test and its 3D graphics engine is also based on the Open GL ES 2.0 API.
Another benchmark that tells a now familiar story. Interestingly, the graphics performance of the ZenFone AR is a couple hundred points lower than the iPhone 7, but the physics score is more than double, resulting in an overall score that is higher by a couple hundred points as well.
Now let's have a look at battery life...