The Halo game engine, on the other hand, is a different ball of wax, and there are some noticeable performance gaps in the field, depending on which VPU or GPU you are measuring up to.
|For many gamers, the release of Halo marked the end of a long wait because it was originally released as an Xbox exclusive a few years back. No additional patches or tweaks are needed to benchmark with Halo, as Gearbox has included all of the necessary information in its README file. The Halo benchmark runs through four of the cut-scenes from the game, after which the average frame rate is recorded. We patched the game using the latest v1.04 patch and ran this benchmark twice, once at 1,024 x 768 and then again at 1,600 x 1,200. Antialiasing doesn't work properly with Halo, so all of the tests below were run with antialiasing disabled.|
Here the ASUS V9999 Ultra Deluxe takes the lead, along with its other GeForce 6800 Ultra counterparts, by a comfortable 8–10% margin, depending on resolution. This performance gap, while certainly not earth-shattering, is much more quantifiable overall versus what we saw in our Splinter Cell testing. Also of note is that the ASUS V9999 Ultra Deluxe dropped in scores that scaled where we expected, when compared to a standard GeForce 6800 Ultra card and a GeForce 6800 Ultra Extreme Edition.