Asus Extreme N6600GT x 2 - Revisiting SLI

Benchmarks & Comparisons With Doom 3 - Multi-player
The Wait Is Over!.

Doom 3
The first round of Doom 3 benchmarks on the previous page focused on single-player performance.  In this round we'll run a series of multi-player tests and see how things unfold.  These timedemos were run with our custom "HH_Frag2" demo, which is a recording of a five-player on-line match that took place in the "Frag Chamber" map area. We ran benchmarks with Doom 3 set to its "High-Quality" mode at resolutions of 1,024 x 768 and 1,600 x 1,200 without any anti-aliasing enabled and then with 4X AA and 8X Aniso enabled concurrently.  Note: Doom 3 enables 8X anisotropic filtering automatically when set to "High Quality" in the game's control panel.

 

The performance landscape remains largely unchanged in our custom Doom 3 multi-player benchmark. In this test, the Asus N6600 GT (and the pair of N6600GTs), performed just as they did in the single-player test from the previous page. The pair of GeForce 6600 GTs running in SLI mode outpaced the single GeForce 6800 GT and Radeon X800 XL rigs in every test configuration, and by adding the second card to the mix performance improved by at least 23% and by as much as 85%.


Tags:  Asus, sli, Xtreme, extreme, revisit, GT, XT, ting, eme
Marco Chiappetta

Marco Chiappetta

Marco's interest in computing and technology dates all the way back to his early childhood. Even before being exposed to the Commodore P.E.T. and later the Commodore 64 in the early ‘80s, he was interested in electricity and electronics, and he still has the modded AFX cars and shop-worn soldering irons to prove it. Once he got his hands on his own Commodore 64, however, computing became Marco's passion. Throughout his academic and professional lives, Marco has worked with virtually every major platform from the TRS-80 and Amiga, to today's high end, multi-core servers. Over the years, he has worked in many fields related to technology and computing, including system design, assembly and sales, professional quality assurance testing, and technical writing. In addition to being the Managing Editor here at HotHardware for close to 15 years, Marco is also a freelance writer whose work has been published in a number of PC and technology related print publications and he is a regular fixture on HotHardware’s own Two and a Half Geeks webcast. - Contact: marco(at)hothardware(dot)com

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