Asus Extreme N6600GT x 2 - Revisiting SLI

Halo v1.06

Benchmarks With Halo - AFR Enabled SLI Tests
Halo - All Patched & Ready To Go!

For many gamers, the release of Halo marked the end of a long wait because it was originally released as an Xbox exclusive a few years back. No additional patches or tweaks are needed to benchmark with Halo, as Gearbox has included all of the necessary information in its Readme file. The Halo benchmark runs through four of the cut-scenes from the game, after which the average frame rate is recorded. We patched the game using the v1.06 patch and ran this benchmark twice, once at 1,280 x 1024 and then again at 1,600 x 1,200. Antialiasing doesn't work properly with Halo, so all of the tests below were run with antialiasing disabled.


A single GeForce 6600 GT handles Halo just fine at a resolution of 1024x768, with a framerate well above 80 FPS.  At 1600x1200, however, the single 6600 GT's framerate drops into the low 40s. Running a pair of 6600 GTs in SLI mode though, improves performance significantly, adding over 20 frames per second at the lower resolution and increasing the framerate by about 72% at 1600x1200.

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