Asus Extreme N6600GT x 2 - Revisiting SLI

Benchmarks & Comparisons With Half-Life 2 - AFR SLI
It Shipped!  And it's GOOD!

Half Life 2
Thanks to the dedication of millions of gamers and a huge mod-community, the original Half-Life became one of the most successful first person shooters of all time.  So, when Valve announced Half-Life 2 was close to completion in mid-2003, gamers the world over began chomping at the bit.  Unfortunately, thanks to a compromised internal network; the theft of a portion of the game's source code; a couple of missed deadlines; and a tumultuous relationship with the game's distributor, Vivendi Universal, we all had to wait until November 2004 to get our hands on this game.  We benchmarked Half-Life 2 with a long, custom- recorded timedemo in the "canals" map, that takes us through an outdoor and an indoor environment.  These tests were run at resolutions of 1,024x768 and 1,600 x 1,200 without any AA or aniso and with 4X antialiasing and 8X anisotropic filtering enabled concurrently.

 

The performance results reported by our custom Half Life 2 timedemo mirrored the FarCry results.  Here, a single GeForce 6600 GT performed well in every test configuration, except for the high-resolution test with anti-aliasing and anisotropic filtering enabled where its framerate dropped to 23.21 FPS. Enabling SLI mode increased performance measurably (by roughly 18% - 77%), but the high-end singe card configurations were still superior, as was the 6800 GT SLI configuration.  Again we saw a slight dip in performance in a CPU-bound situation, but in a GPU bound situation like our hi-res test with AA and aniso enabled, the performance increase offered by running a pair of video cards in SLI mode approached 80%.


Tags:  Asus, sli, Xtreme, extreme, revisit, GT, XT, ting, eme
Marco Chiappetta

Marco Chiappetta

Marco's interest in computing and technology dates all the way back to his early childhood. Even before being exposed to the Commodore P.E.T. and later the Commodore 64 in the early ‘80s, he was interested in electricity and electronics, and he still has the modded AFX cars and shop-worn soldering irons to prove it. Once he got his hands on his own Commodore 64, however, computing became Marco's passion. Throughout his academic and professional lives, Marco has worked with virtually every major platform from the TRS-80 and Amiga, to today's high end, multi-core servers. Over the years, he has worked in many fields related to technology and computing, including system design, assembly and sales, professional quality assurance testing, and technical writing. In addition to being the Managing Editor here at HotHardware for close to 15 years, Marco is also a freelance writer whose work has been published in a number of PC and technology related print publications and he is a regular fixture on HotHardware’s own Two and a Half Geeks webcast. - Contact: marco(at)hothardware(dot)com

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