ASUS Extreme N6600GT Silencer
Quake 4 Performance
|id Software, in conjunction with developer Raven, recently released the latest addition to the wildly popular Quake franchise, Quake 4. Quake 4 is based upon an updated and slightly modified version of the Doom 3 engine, and as such performance characteristics between the two titles are very similar. Like Doom 3, Quake 4 is also an OpenGL game that uses extremely high-detailed textures and a ton of dynamic lighting and shadows, but unlike Doom3, Quake 4 features some outdoor environments as well. We ran this these Quake 4 benchmarks using a custom demo with the game set to its "High-Quality" mode, at resolutions of 1024 x 768 and 1280 x 1024 without anti-aliasing enabled and then again with 4X AA and 8X aniso enabled simultaneously.
With Quake 4 using the Doom 3 engine, the results we see are a surprise. NVIDIA continues to hold the lead, with the ASUS Extreme N6600GT Silencer holding a 20FPS advantage over the HIS X700 Pro in both resolutions with no Anti-Aliasing or Anisoptropic filtering. When AA and AF are used, the ASUS Extreme N6600GT Silencer continues to hold a comfortable 6-9FPS advantage over the HIS X700 Pro. Even though Quake 4 is more taxing on a graphics card than Doom 3, each of the 4 cards we tested are able to produce playable frame rates until additional pixel processing is used at the higher resolution.