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Head-to-Head Performance With Tomb Raider: AOD |
The Anti-Greatest! |
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Tomb Raider: AOD
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Although Tomb Raider: Angel of Darkness won't be winning any "Game of the Year" awards, it is one of the more advanced DirectX games currently available. We've recorded a custom demo of Lara jogging through an indoor garden area in the "Prague3" map. When using the Pixel Shader 2.0 code path, this area of the game utilizes a DOF (depth of field) blurring effect to enhance the sense of depth and size. We ran our custom demo at a resolution of 1,024 x 768 and then again at 1,600 x 1,200, using both the Pixel Shader 1.4 and 2.0 code paths (with and without 4x anti-aliasing in the PS 2.0 tests). |
With Tomb Raider, the ASUS card held the lead, although the PCX 5750 put up a better fight at times. Clearly, the added MHz the ASUS enjoys over the PCX 5750 comes into play here. The X600's higher peak fill rate and increased memory bandwidth help it pull way ahead of the PCX 5750 in our custom Tomb Raider benchmark.