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Performance Comparisons with Quake 4
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Details: http://www.quake4game.com/
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Quake 4
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id Software, in conjunction with developer Raven, recently released the latest addition to the wildly popular Quake franchise, Quake 4. Quake 4 is based upon an updated and slightly modified version of the Doom 3 engine, and as such performance characteristics between the two titles are very similar. Like Doom 3, Quake 4 is also an OpenGL game that uses extremely high-detailed textures and a ton of dynamic lighting and shadows, but unlike Doom3, Quake 4 features some outdoor environments as well. We ran this these Quake 4 benchmarks using a custom demo with the game set to its "High-Quality" mode, at resolutions of 1,280 x 1,024 and 1,600 x 1,200 without anti-aliasing enabled and then again with 4X AA and 8X aniso enabled simultaneously.
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Our custom Quake 4 benchmark seems to benefit the GeForce cards the most - much the way NVIDIA ruled the charts with Doom 3, which Quake 4 is heavily based on. There's very little differences to notice at 1280x1024 with the two cards, in SLI or in single card configurations. The Radeon X1800XL finds itself in a distant last. Raising the bar shakes down the competition somewhat, as the 7800GT just can't keep up with the 7900GT at 1600x1200. SLI scores are closer, but single card frame rates resulted in about a 30% increase in performance for the EN7900GT TOP.