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X3: Reunion Demo

Performance Comparisons with X3: Reunion
Details:http://www.egosoft.com/games/x3/info_en.php

X3: Reunion
Many of today's popular benchmarks are based on First Person Shooters (FPS), so in an effort to mix things up a bit, we have some performance data recorded using Egosoft's X3: Reunion demo. The X3 game engine makes use of DirectX 9.0 class pixel shader and lighting effecting to produce the images in the game world. Egosoft recommends a 1.7GHz or higher speed CPU be used with the game, in conjunction with at least 512MB of RAM and a video card with at least a 128MB frame buffer. Gameplay is somewhat reminiscent of Origin's Privateer series, which is a welcome break from the myriad shooters on the market today.

 

 

Being so used to gaudier "shooter" game type frame rates, it might seem a little shocking to see high-end cards barely pushing out 50fps in a benchmark.  More processing power is needed to not only render the scenes but perform all of the game's other calculations, which lends to X3 being a little more CPU dependent.  In actual testing, we see little to no difference between the cards at the lower resolution, at least until we throw in some AA and Anisotropic Filtering.  These differences are made even more evident at 1600x1200, where only the 7900GT combo made it over the 50fps mark. 

Tags:  Asus, GeForce, force, GT

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