Splinter Cell: Chaos Theory v1.0.5
|Based on a heavily modified version of the Unreal Engine, enhanced with a slew of DX9 shaders, lighting and mapping effects, Splinter Cell: Chaos Theory is gorgeous with its very immersive, albeit dark, environment. The game engine has a shader model 3.0 code path that allows the GeForce 6 & 7 Series of cards and the X1000 family of cards to really shine, and a recent patch has implemented a shader model 2.0 path for ATI's X8x0 generation of graphics hardware. For these tests we enabled the SM 3.0 path on all of the cards we tested. However, High Dynamic Range rendering was disabled so that we could test the game with anti-aliasing enabled (a future patch should enable AA with HDR on the X1K family). We benchmarked the game at resolutions of 1,280 x 1024 and 1,600 x 1,200, both with and without anti-aliasing and anisotropic filtering.|
With every new video card release, we are more and more impressed with the increased frame rates we're getting. While originally impressed with the 7800GT and X1800XL hitting just over 70 fps at 1280x1024 at the turning of the year, we're now seeing close to 100 frames with the 7900GT. That's almost a third faster in only sixth months. The EN7900GT TOP is also putting up great numbers at higher resolutions as well, with the default 1600x1200 test coming in just slightly behind the SLI scores.