AMD Ryzen 5 2400G And Ryzen 3 2200G Review: Raven Ridge Desktop Debuts

For our next series of tests with Coffee Lake, we moved on to some game-related metrics with 3DMark, specifically the physics benchmark that's part of the Fire Strike test, along with a couple of actual games. For the 3DMark Physics test, we simply create a custom 3DMark run consisting solely of the physics test, which is CPU dependent, and report the results...

Gaming: 3DMark Physics
Taking the GPU out of the Equation

physics
As we've seen in a handful of other benchmarks, the Ryzen 5 2400G and Ryzen 3 2200G fall behind a bit in the 3DMark Physics tests, again, most likely due to the smaller L3 cache size. Still, performance is not out-of-line with first-gen Ryzen processors.

Gaming / Graphics Tests
Putting The GPU To The Test

We also ran some game and graphics tests on the Ryzen 5 2400G and Ryzen 3 2200G using 3DMark, Cinebench, and Middle Earth - Shadow Of War to see what their integrated Vega 11 and Vega 8 GPUs could do. We used 3DMark Fire Strike and Cinebench's OpenGL test with their default presets, and Shadow Of War was run at 1080P with the medium quality graphics setting.

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3dm2


3dm3


3dm4

According to 3DMark, the Vega 11 and Vega 8 GPUs in the Ryzen 5 2400G and Ryzen 3 2200G crush Intel's integrated graphics solutions. The Vega-based GPUs in Raven Ridge are approximately 2 - 3x faster than the latest UHD 630 GPU inside the Core i7-8700K in this benchmark.

cine ogl

Cinebench's OpenGL benchmark tells a completely different story, however. The Core i7-8700K with UHD 630 graphics takes the lead here, ahead of Vega 11 and the UHD 620 outpaces Vega 8.

middle earth

In an actual game, however, the Ryzen 5 2400G with Vega 11 and Ryzen 3 2200G with Vega 8 jump well out in front of Intel's UHD 630, even with a Core i7-8700K backing it up. Vega 11 is approximately 79% faster here, while Vega 8 is about 52% faster.


Marco Chiappetta

Marco Chiappetta

Marco's interest in computing and technology dates all the way back to his early childhood. Even before being exposed to the Commodore P.E.T. and later the Commodore 64 in the early ‘80s, he was interested in electricity and electronics, and he still has the modded AFX cars and shop-worn soldering irons to prove it. Once he got his hands on his own Commodore 64, however, computing became Marco's passion. Throughout his academic and professional lives, Marco has worked with virtually every major platform from the TRS-80 and Amiga, to today's high end, multi-core servers. Over the years, he has worked in many fields related to technology and computing, including system design, assembly and sales, professional quality assurance testing, and technical writing. In addition to being the Managing Editor here at HotHardware for close to 15 years, Marco is also a freelance writer whose work has been published in a number of PC and technology related print publications and he is a regular fixture on HotHardware’s own Two and a Half Geeks webcast. - Contact: marco(at)hothardware(dot)com

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