AMD Radeon VII Review: Performance Benchmarks With 7nm Vega

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AMD Radeon VII: Tomb Raider And Strange Brigade

Rise of the Tomb Raider is a sequel to the 2013 reboot of the Tomb Raider franchise, which takes protagonist Lara Croft back to her explorative “tomb raiding” roots in a deep origin story. The game, however, was updated and enhanced with new gameplay and combat mechanics. The engine was updated as well, and offers DirectX 12 support, along with some stunning visuals. The benchmark outputs results from a number of maps; we’re reporting numbers from the “Geothermal Valley” here, along with the average score of all the maps. The game’s maximum “Very High” graphics preset was used, and all graphics-related options were enabled as well.

Shadow Of The Tomb Raider
DirectX 12 Benchmarks

Shadow Tomb Raider
Shadow Of The Tomb Raider

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The Radeon VII clearly outpaced the GeForce RTX 2070 in Shadow Of The Tomb Raider, but couldn't quite catch the RTX 2080 at either resolution.

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The 95th percentile framerates at both resolutions show the same trend, with the Radeon VII trailing the GeForce RTX 2080 but firmly ahead of a GeForce RTX 2070.

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We also captured the actual frame time graphs from the game with the Radeon VII and GeForce RTX 2080, to give you a visual representation of the frame pacing. As you can see, the two cards behave similarly in this game.

Strange Brigade
Vulkan (Or DX12!) Benchmarks
Strange Brigade is a third-person action game set in Egypt in the 1930s that takes gamers on an various adventures to explore ruins, solve puzzles, and uncover valuable treasures, while also blasting through an array of un-dead enemies. This game has both DirectX and Vulcan code paths and makes use of Asynchronous Compute as well. We tested Strange Bridge with its Ultra graphics preset with A-Sync compute enabled using the Vulkan code path, at a couple of resolutions.
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Strange Brigade

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AMD's Radeon VII exhibited some lower than expected minimum framerates in Strange Brigade, but ultimately outran the GeForce RTX 2080 at both resolutions.

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Render times in Strange Brigade show the big spikes in maximum frame time which resulted in the relatively low minimum framerate for the Radeon VII when tested at 4K.

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