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And some Doom 3 - Multi-Player Fragging |
Welcome to the Frag Chamber |
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Doom 3
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The first round of Doom 3 focused on single-player performance. Now we'll run a round of multiplayer tests and see how things unfold. These tests were taken with our custom "HH_Frag2" demo, which is a recording of a five-player online match in the "Frag Chamber" map area. We ran benchmarks with Doom 3 set to its "High-Quality" mode, at resolutions of 1,024 x 768 and 1,600 x 1,200 without AA or Aniso Filtering enabled and then with 4X AA, and with 4X AA and 8X Aniso enabled. Note: Doom 3 enabled 8X anisotropic filtering automatically when set to "High Quality" in the game's control panel. |
Similar to what we saw with the single player mode, the PC6600U found itself solely in the middle of the pack - able to outperform the Radeon X700 Pro, yet not quite up to the task of challenging the X800 XL. We even had the PC6600U maintaining its lead over the X700 Pro at 1024x768 with 4xAA/8xAF enabled. At 1600x1200 it slipped back to last place, falling nearly five frames back of the X700, a difference in performance of nearly 25 percent. It was a much larger dropoff than the tests at lower resolutions, and points to the lack of memory bandwidth and lower fillrate that the GeForce 6600 provides.