Xbox CCO Reveals Project Helix Console Design Strategy

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In a statement originally made to GameSpot, Xbox Chief Content Officer Matt Booty has confirmed that Project Helix is a direct collaboration between Xbox's hardware and software teams, stating that "We're there every step of the way as these things come along, so it's an exciting time. As we've done with many consoles before, those two teams will work hand-in-hand as we get that together."

Along with the end of the "this is an Xbox" campaign and previous reassurances from Microsoft that it would remain committed to Xbox despite a historic slump for the brand, Booty's words indicate that Microsoft is going back to trying to compete with Nintendo and Sony directly, not just be a glorified publisher. In some ways, the new approach already shows a lot of promise; backward compatibility is currently best on Xbox consoles, which allow old games to be played off the original discs yet with current-gen resolution or FPS enhancements. It's still the best way to play lots of Xbox 360 games without resorting to PC emulation, and it actually rewards the Xbox ecosystem faithful.

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Sonic Unleashed was best played on the Xbox Series X prior to last year's PC recompilation.

The addition of Project Helix, a console-PC hybrid with high-end specifications, is interesting for several reasons. The console is anticipated to be even stronger than PlayStation 6, which will once again give Microsoft the performance crown it once held with Xbox Series X and Xbox One X. In a way, the Xbox 360 held that crown too, at least for multi-platform and early-cycle games that could not utilize the full breadth of PlayStation 3's unique hardware. Even the original Xbox was the most powerful console of its generation.

So, what should we be expecting based on the GameSpot statement? It's hard to say: even with the rest of the quotes, the energy is more toward reaffirming commitment and synergy rather than making any explicit promises. Most of what we know about Helix is based on leaks prior to its formal announcement, and now we'll have to see if Xbox still has what it takes to pull off a successful console launch. New leadership seems to be taking a much-requested games-first approach that could see Xbox's developer acquisition spree (culminating in the $75.4 billion purchase of Activision-Blizzard-King) actually put to good use. At launch, we're expecting to see continued backward compatibility with the entire Xbox catalog and a substantial lineup of both exclusives and new third-party titles.

Maybe Xbox's next tagline will be something like "Best played on Xbox/Helix." A substantial enough performance lead over other consoles could make that a near-true statement, and if Xbox manages to compete with prebuilt PCs within the price range, the open-ended nature of Helix might just lure gamers away from pure Windows machines.
Chris Harper

Chris Harper

Christopher Harper is a tech writer with over a decade of experience writing how-tos and news. Off work, he stays sharp with gym time & stylish action games.