Graphics/Sound

Raja Koduri, SVP of AMD RTG Shows Off World's First 14nm GPU- Radeon RX 480When AMD’s Radeon Technologies Group (RTG) first disclosed details of its upcoming Polaris GPU architecture, it called it a “historic leap in performance per watt for Radeon GPUs”. If you don’t follow the GPU scene closely, Polaris is AMD RTG’s next-gen graphics architecture that will be produced using both TSMC’s 16nm and Global Foundries 14nm FinFET manufacturing processes.The goal with Polaris is to help drive Radeon GPUs down to lower overall power envelopes and enable better performance per watt. Polaris-based GPUs... Read more...
Sometimes I wonder if we should cook up a TMZ-style column explicitly for reporting on all the drama that transpires between AMD and NVIDIA. Today we’ve witnessed one of the first shots fired from one of those camps, on what’s poised to be a very heated battleground over the next several years: DirectX 12. Over the weekend press was handed access to one of the world’s first DirectX 12 benchmarks courtesy of Oxide’s Ashes of the Singularity. This isn’t a synthetic test like 3DMark’s API overhead feature test, but rather a true real-world benchmark using a pre-Beta version of the upcoming game. And... Read more...
If you've been itching for a game to showcase a new video card, or to rub in the faces of your friends, with their 2005-2006 Xbox 360s and PS3s, Far Cry 3 is that game. It eschews the space-gray corridors or military battlefields of other franchises for the lush tropical environments the Far Cry series is famous for, and the game absolutely shines. After years of cooling our heels as publishers delivered console titles for DirectX 9-era hardware, the game is a welcome breath of fresh air. We've put together a comprehensive look at the game, from performance benchmarks to how it plays and whether... Read more...
A few days ago, news broke that Max Payne 3 would require ~35GB of storage space. That's a huge number; even Rage, released last year, came in at a hair under 20GB. If you've followed game development at all, you've undoubtedly come across figures showing how the cost of developing a next-generation title has risen at an geometric rate over the past 20 years. Up and to the right, with a business model driven right into the dirt. Much of that increased cost has gone towards creating art assets, with another sizeable chunk for hiring actors to do voice-over work. It's not a question of whether... Read more...
Late last year, NVIDIA introduced the GeForce 8800 GTX. Armed with a totally new unified architecture and complete DX10 support, this graphics card was an extremely potent new flagship. The world was hesitant to proclaim this new GPU as the ideal enthusiast graphics card as ATI's highly-anticipated R600 GPU was expected at any moment. But months later, we find the GeForce 8800 GTX still dominating benchmarks and AMD's R600 GPU is still missing in action. With several months out in the wild to aid in ironing out bugs and optimizing performance and functionality,... Read more...
Peruse virtually any PC gaming magazine, or point your browser to any popular gaming web site, and you're bound to find a myriad of information and accolades for Crytek's smash-hit, first person shooter, FarCry.  The game has some of the best graphics to hit the PC to date, and except for a few minor issues like its "checkpoint" based save-game feature, the single player portion of FarCry has been almost universally lauded as some of the best first person gaming in years.  The game's popularity, the complexity of the graphics, and Crytek's willingness to work with NVIDIA to... Read more...