Items tagged with virtual-reality

NVIDIA held a press conference last night where it unveiled its latest autonomous driving technologies, like the next-gen Tegra and Pascal-powered Drive PX 2, but representatives from the company were also setup off-site talking about updates to their SHIELD Android TV device and various VR initiatives. We’ve got video from the press conference posted here, and Paul covered the details of NVIDIA’s new VR Ready program. We can report that the SHIELD Android TV will be receiving an Android Marshmallow update in the not-too-distant future, complete with an updated and more customizable UI, better speech recognition, and some nuts-and-bolts updates like HDMI-CEC support than can both turn a... Read more...
Earlier this year, Samsung announced its Oculus-powered Gear VR headset around this time last year, and promised an immersive virtual reality experience for users. In early December, Samsung opened the floodgates by releasing the Gear VR Innovator Edition, which was available to purchase at a steep price of $199. $199 is a lot to ask of people who want to just dip their toes into the VR experience. On the other end of the spectrum, you have Google Cardboard which can be had for around $10 or so — there has to be a comfortable middle ground. Thankfully, Samsung is showing us the way with a new Gear VR headset which is shipping in November. It will be priced at a more wallet-friendly $99 and will... Read more...
The tech industry seems to be on a virtual reality kick here recently, and we’ve seen companies like Google (with YouTube 360-degree videos) and GoPro (with the 16-camera Odyssey virtual reality rig) fully embrace immersive viewing technologies that put you at the center of the action. Today, Facebook is the latest to give Internet users a new way to experience content by bringing 360-degree videos directly to the News Feed. Facebook users can experience 360-degree videos on Internet browsers using your typical notebook or desktop computer, and via mobile devices like iPhones and Android smartphones. Using a traditional Internet browser, you can drag the cursor to change the angle of the video.... Read more...
News on the Oculus front has been coming in at a rapid pace in recent weeks. We’ve learned that the Oculus Rift will ship to consumers in early 2016, we’ve seen a look at the device in its final form, and we’ve learned about minimum system requirements (OS X and Linux users are SOL at this point). Today, we’re learning that Oculus’ deep-pocketed parent company Facebook has purchased British firm Surreal Vision, whose software can map our real world and turn it into a “living” virtual environment. “We are overhauling state-of-the-art 3D scene reconstruction algorithms to provide a rich, up-to-date model of everything in the environment including people and their interactions with each other,”... Read more...
Just a few years ago, 3D TVs were all the rage in the consumer technology space, and now it appears that the new focus is on virtual reality. VR headsets are coming out of the works like the Oculus Rift and the Samsung Gear VR, and now Leap Motion is looking to make the VR experience more immersive with its hand-tracking technology. While you have been able to attach a Leap Motion sensor to a VR headset in the past, it made for a clumsy and bulky experience — not to mention that you had to purchase two separate devices and a $20 mount. However, Leap Motion announced today that is has partnered with Razer to integrate its technology directly into Open-Source Virtual Reality Hacker Development... Read more...
John Carmack’s former employer, Zenimax, went after the industry veteran last week claiming that important code that he used in helping to build the Oculus Rift VR headset is actually IP owned by Zenimax. The company also stated that it provided VR technology to Oculus VR’s Palmer Luckey and others over the past couple of years in support of the Oculus Rift’s development. Carmack fired back on Twitter and Oculus VR denied the claims at the outset, but the company now has an official response. We present it in bulleted form because that’s how Oculus VR sent it to us. -There is not a line of Zenimax code or any of its technology in any Oculus products. -John Carmack did... Read more...
If you were one of the early believers in the Virtuix Omni virtual reality treadmill, your faith will finally be rewarded when the company ships a unit to your front door starting in July. The earliest adopters who secured their treadmills back during the halcyon Kickstarter days will be the first in line, but even if you preorder now, you’ll get yours as early as September. Virtuix has missed its initial planned ship date of March 2014, but considering what the company is trying to do with this VR treadmill, that’s not such a bad miss. The device promises to let you run, jump, squat, and otherwise move through virtual worlds, and it’s designed to be paired with the Oculus Rift... Read more...
This isn’t about cool virtual reality games anymore. When the news first broke of Facebook’s $2 billion acquisition of Oculus VR, the knee-jerk reaction from many fans of the Oculus Rift was to feel betrayed that this grassroots tech company, funded in part by its individual supporters, was going to be part of a huge, lumbering entity that mines data and sells it. People were worried that the Oculus Rift would no longer be “cool”, like if your favorite band signed up to exclusively write commercial jingles. But with some time to process things more, it’s clear that although the above is still true to an extent, this is about ideology in the age of data more than... Read more...
Facebook is snapping up Oculus VR, maker of the hotly-anticipated Oculus Rift virtual reality gaming headset. For those immediately worried that Facebook will ruin Oculus Rift, fear not: Mark Zuckerberg assured the world in a post that not only will Facebook be accelerating the Oculus Rift gaming platform, it will be leveraging Oculus VR’s technology into other spaces, as well. Zuckerberg calls Oculus VR a communication platform, and he sees the technology expanding in powerful new ways. “After games, we're going to make Oculus a platform for many other experiences. Imagine enjoying a court side seat at a game, studying in a classroom of students and teachers all over the world or... Read more...
Although it’s as gimmicky as they come, the Jerry’s Place VR project is simply terrific: Seinfeld superfan Greg Miller, who also happens to be learning to develop for the Oculus Rift, decided to virtually recreate Jerry’s iconic apartment from the popular 90s show. “Television is virtual reality in some ways. We make believe that Jerry's place is actually a Manhattan studio and Monks Cafe is just down the street. We suspend the reality that his apartment is just a set in Hollywood, with tons of cameras and lighting dangling overhead,” he wrote. “I thought it would be a novel virtual reality experience to take a place that only exists in Hollywood magic, and... Read more...
We’ve been following the development of the Oculus Rift for some time, and for as exciting as the device has been in theory, glowing reports from CES about the new Oculus Rift “Crystal Cove” prototype and its improvement on the last prototypes makes the headset downright tantalizing. There are still big questions left answered, notably how much the Oculus Rift will cost at retail and when we can all go buy one, but Forbes reporter Jason Evangelho did some sleuthing and has an idea: $499, coming this summer. The Oculus Rift will be sold (at least in some instances) with the equally amazing Virtuix Omni gaming treadmill and software from the Virtual World Web (the package will... Read more...
Looking back, it seems almost adorable that we were all so impressed that the Oculus Rift whipped up $2.4 million in Kickstarter funds. This summer, Oculus raised $16 million from investors led by Spark Capital and Matrix Partners, and the company has now landed an additional $75 million in another round of funding. The comparatively jaw-dropping $75 million fundraising effort was led by Mark Andreessen of investment firm Andreessen Horowitz, who will also join Oculus’ board of directors. The money will go towards commercializing the 3D virtual reality Oculus rift headset, which should give gamers everywhere sometime to get seriously excited about. Prototype versions of amazing tech all... Read more...
We feel like we’ve said it recently, but this has been a good year for virtual reality and gaming. For example, the Oculus Rift is rolling, and we’ve seen additional innovations from the likes of Omni, with its omni-directional treadmill and Atlas, a project designed to use Oculus Rift to turn any room into a holodeck. There’s another exciting new project in the VR world from Sixense, and it’s a wireless modular tracking system called STEM. STEM “enables players to interact naturally and intuitively with games by tracking full position and orientation at all times, whether at the desktop or throughout the entire living room”, and it’s the... Read more...
There’s no doubt that the Oculus Rift virtual reality headset is cool, but today the team took things a step further by launching the beta version of a gaming marketplace called Oculus Share. Oculus VR describes Oculus Share as “a new platform that lets you self-publish, discover, download, and play the best VR games and experiences out there”, which essentially makes it a playground for developers and early adopters. Eventually, Share will be more of an app store for everyday Oculus Rift users, too. Share lets developers host games and “experiences”, and users can browse and download content from other developers, rate experiences, and offer feedback. Login credentials... Read more...
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