Items tagged with Virtual Reality

Bethesda's always done a splendid job immersing gamers into post apocalyptic societies with its Fallout series, but in the words of Pete Hines, VP of Marketing for Bethesda, "You ain't seen nothing yet." HInes is referring to Bethesda's plans to bring the world of Fallout 4 into the virtual realm with a version built for VR headsets. Hey, why not? Virtual reality is the hottest thing right now and even if it does turn out to be a passing fad, it will take its sweet time moseying by. And on the flip side, VR could be here to stay, especially with ports like Fallout 4 in the works. Forget about gimmicky demos and proof of concept applications, Fallout 4 is a title that's been voted Game of the... Read more...
VR — short for “Virtual Reality” — has been a topic and way of virtual engagement that has fascinated many for years. This is because VR allows a person to experience a three-dimensional world by tracking head motion, thus allowing users to enjoy a totally immersive and unique experience when watching a movie, playing a game, or otherwise engaging in a storyline. Until recently, however, VR seemed to be more of a niche topic than anything else, full of products many were unaware of except those immersed specifically in VR culture. This all seems to be changing though; with companies offering a large variety of VR products this year, it is looking more and more like VR is finally going mainstream.... Read more...
Earlier this month, we told you a bit about the next generation 64-bit ARM v8-A mobile processor core, codenamed Artemis. Artemis is built using TSMC’s 10nm FinFET process technology and promises some pretty sizable performance and efficiency gains over the Cortex-A72, which is built using a 16nm FinFET process. Today, we’re able to disclose the official name and a number of details for ARM's next-gen mobile processor core and a new GPU as well: Cortex-A73 and Mali-G71. ARM is billing the 11-stage pipeline Cortex-A73 as the the world’s most efficient premium mobile CPU, as it offers up to 30 percent greater performance than the outgoing Cortex-A72 while operating within a similar or lower... Read more...
Oculus suddenly finds itself embroiled in a game of cat and mouse as it attempts to keep titles exclusive to the Rift from running on competing VR headsets. Unfortunately for Oculus, its latest attempt at padlocking content with a DRM update backfired, and instead of stopping hacks like Revive from working, Oculus ultimately made it easier to pirate games. Let's back up a moment and see how we got to this point. At the end of last year, Oculus founder Palmer Luckey made what amounts to an open software statement by proclaiming, "If customers  buy a game from us, I don't care if they mod it to run on whatever they want. As I have said a million times, our goal is not to profit by locking... Read more...
Some amazing things are happening in technology. We have augmented reality and virtual reality solutions finally getting off the ground, and gadgets like Google Glass and Microsoft's HoloLens have given us glimpses of what the future might be like. But alas, these early looks only paint a partial picture of where we're headed, and if we're not careful, something utterly frightening awaits us. That frightening thing is portrayed in all too believable fashion in a 6-minute concept film by Kelichi Matsuda called Hyper-Reality. The film depicts a typical trip to the city in atypical fashion, at least for now. Shot in a first-person perspective, you see what could happen when a city becomes saturated... Read more...
Google is expanding its reach into virtual reality (VR) with the announcement of Daydream, a VR platform that is built on the upcoming Android N mobile operating system. Daydream encompasses both hardware and software, which means that later this year you will be able to purchase Daydream-ready smartphones from popular OEMs like Samsung, HTC, LG, Huawei and ASUS. Daydream in essence is a more advanced replacement for Google Cardboard and uses a new VR Mode that’s incorporated into Android N. Daydream-ready smartphones are all designed with performance and low-latency in mind and include a VR System UI for navigation. Google has also developed enhanced versions of YouTube, the Google Play... Read more...
Consumer virtual reality is starting to take off thanks to devices like the Samsung Gear VR, Oculus Rift and HTC Vive. All three of those devices are great for consuming VR content, but what about “Regular Joes” that actually want to create VR content and not spend thousands of dollars to get up and running? That’s where Israeli digital imagine company HumanEyes comes in to save the day with its “point and shoot” Vuze virtual reality camera. The Vuze is probably the best products we’ve seen so far in the consumer/prosumer range that offers a wealth of features and capabilities for somewhat palatable price. The Vuze features eight HD cameras (1920x1080) that have 120-degree horizontal and 180-degree... Read more...
Much of the hype and attention in the virtual space is currently focused on the Oculus Rift and HTC Vive, and understandably so—those two headsets are the big dogs in VR right now. However, they're not the only solutions. Remember Samsung's Gear VR headset? It's powered by Oculus and it's doing pretty well.According to Oculus, more than 1 million people donned a Gear VR last month. Yes, Gear VR has been on the market for longer than the Rift or Vive, but passing the 1 million user milestone is largely the result of its comparatively low price and growing library of content. Consumers who might have been hesitant about diving into VR are able to see now that it's more than a passing fad.The caveat... Read more...
We're seeing some exciting developments in the realm of virtual reality, though one of the persisting challenges is nausea. It doesn't affect everyone, but it affects enough people that it's a point of focus when developing VR hardware and software. Microsoft believes it's come up with a relatively cheap and easy solution, one that uses an array of LEDs to extend a headset's horizontal field of view. Humans have a natural horizontal field of view of more than 180 degrees, much higher than what's offered by augmented reality and VR headsets like Microsoft's own HoloLens (100 degrees) and the Oculus Rift (120 degrees). According to Microsoft, the comparatively small field of view offered by today's... Read more...
Once again, The New York Times is planning to distribute Google Cardboard viewers to its "most loyal digital subscribers." It's the second time NYT has collaborated with Google to hand out Cardboard viewers to subscribers—the first time was in 2015 when it gave away more than a million viewers to celebrate the launch of its VR app.For its second act, NYT is handing out 300,000 more Cardboard viewers. The giveaway is aimed in part at promoting "Seeking Pluto's Frigid Heart," a stereoscopic VR experience that allows viewers to soar over Pluto, including "never-before-seen rugged mountains and brights plans," along with standing on Pluto's surface while its largest moon hovers in the horizon.NYT... Read more...
The window of opportunity to get in on the ground floor of the virtual reality movement from the content creation side is right now, but not everyone has suitcases full of cash to invest in pricey VR camera arrays. That's okay because Samsung's Gear 360 is now on sale in select countries, and it costs far less than Facebook's $30,000 Surround 360 platform or HTC's $5,000 Omni camera. Samsung delivered the news this morning during a keynote presentation at its Developers Conference in San Francisco. The Gear 360 is now available for purchase online in South Korea for 399,300 Korean Won (around $350 in U.S. currency) and will head to hundreds of store shelves in May. It's also available in Europe... Read more...
It's game-on between the HTC Vive and Oculus Rift, both of which are battling for supremacy in the virtual reality space, but is one better than the other? That's a point of debate—both have their pluses and minuses, and while you're putting check marks underneath each one for various categories, go ahead and give one to the Vive in the teardown section. The Vive proved slightly easier to operate on than the Rift, according to the experts at iFixIt who don't get a bit wobbly in the knees when tearing down expensive hardware. Just as they did with the Rift last month, the fearless crew made quick work of disassembling the many parts that make up the Vive, starting with the interchangeable foam... Read more...
The competition is heating up in the virtual reality arena, not just on the consumer side with headsets like the Oculus Rift and HTC Vive, but for content creators as well with an increasing number of hardware options. GoPro seems particularly interested in the category as it expands its VR lineup to include the Omni, a six-camera rig for recording 360-degree video. Priced at $5,000 for an all-inclusive setup, the Omni isn't cheap, but it's more accessible than GoPro's $15,000 Odyssey package or Facebook's $30,000 Surround 360 platform. It's also a much more compact system than either of those solutions—the cube-shaped device is just big enough to hold half a dozen HERO4 Black cameras and proprietary... Read more...
It turns out that Huawei had something more up its sleeve than a pair of smartphone launches. In addition to recently unveiling its P9 and P9 Plus handsets, Huawei decided to formally throw its hat in the virtual reality ring by unveiling its own VR headset, one that will go up against Samsung's Gear VR gadget.Similar to the Gear VR, Huawei's headset requires a smartphone. Specifically, it's designed to work with the company's two aforementioned handsets, along with its larger Mate 8 device, any of which slide into the viewer and connect using a USB cable. All three phones feature Full HD 1080p displays, so Huawei won't be setting any resolution records here.In lieu of that, Huawei points out... Read more...
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