Autodesk Levels Up, Will Release Stingray Game Engine August 19th
Announced at the Game Developers Conference (GDC) Europe 2015, Stingray is Autodesk's entry into the game engine business. It's built on the data driven architecture of the Bitsquid engine, which Autodesk scooped up in 2014, and supports a bunch of industry standard game development workflows. It also includes connectivity to Autodesk 3D animation software to simplify game development across various platforms.
![Stingray](https://hothardware.com/ContentImages/NewsItem/34569/content/Stingray.jpg)
"Between Augmented Reality, Virtual Reality and the proliferation of mobile platforms, the games industry is undergoing a major transition, which poses new complexities for both AAA and indie game developers. Autodesk developed Stingray with these challenges in mind, and we’re excited to share its debut with the game developer community," said Autodesk senior vice president, Media & Entertainment, Chris Bradshaw. "Stingray makes it easy and intuitive for artists with varying skill sets and programming expertise to create the next generation of 3D blockbuster games, entertainment and even architecture."
Stingray will compete against popular game engines like Unreal 4 and Unity 5, both of which are well established at this point. That's not going to be easy, though Autodesk told Engadget that it's taking aim at small and mid-size studios that don't have an enormous programming staff. To attract smaller studios, Autodesk inserted node-based scripting tools for drag-and-drop coding. And for more ambitious projects, Stingray's C++ source code is available for a fee.
The Stingray engine runs on Windows and will be available through an Autodesk subscription starting August 19 for $30 per month.