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Marco Chiappetta - Mon, Dec 18, 2006
PCPer has a very interesting article on-line today dealing with Ray Traced graphics. Guest writer Daniel Pohl has created new rendering engines for both Quake 3 and Quake 4 that use ray tracing as the draw method instead of the standard rasterization techniques used in all games today. The Q3 and Q4 engines don't run incredibly fast,...
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