When dual core phones first hit the smartphone market several years ago, Tegra 2 was perfectly positioned across the smartphone and tablet market. Tegra 3 has done extremely well in tablets this past year; Nvidia has won high-profile designs with everyone from Google to Microsoft. In the past few months, however, it's become clear that Tegra...Read more...
Rumors regarding Nintendo's second-generation Wii have been circulating following news that the console would be demo'd at this year's E3. Unlike the Playstation or XBox 360, the Wii has never been significantly updated, which is part of why fans and gamers are curious to see what Nintendo has come up with. Although Nintendo has yet to formally...Read more...
For the past 3.5 years or so, NVIDIA has ardently advocated the GPU as a computational platform capable of solving almost any problem. One topic the company hasn't targeted, however, is the tremendous performance advantage the GPU could offer malware authors. The idea that a graphics card could double as a security hole isn't something we've...Read more...
In a market where dual-GPU, single-PCB graphics cards are readily available from most major OEMs, product manufacturers are increasingly turning to water cooling as a way to differentiate their products and out-maneuver their competitors. The superior thermal characteristics of liquid cooling allows companies like BFG to hit higher core /...Read more...
According to a report on DigiTimes, referencing a story from Chinese Commercial Times, NVIDIA has placed an "urgent" order for more G80 chips from TSMC. "Nvidia has placed urgent orders with Taiwan Semiconductor Manufacturing Company (TSMC) for GeForce 8000 GTX and GTS series...Read more...
Fudo over at The Inquirer reports that their sources have learned NVIDIA will not allow any board vendors to offer a factory overclocked version of the new GeForce 8800 series GPU's. For vendors such as BFG, XFX, and Gainward which have used factory overclocking to help differentiate them from other card vendors this is certainly less...Read more...
X-Bit Labs reports that NVIDIA's CEO is indicating that the company will likely have a mobile variant of the new G80 architecture ready for the launch of both Windows Vista and Intel's new Centrino Pro platform in January 2007. An interesting tidbit from the article is the possibility that NVIDIA might make the upcoming GPU's exclusive...Read more...
The Inquirer is reporting that NVIDIA's rumored next-generation G80 GPU is experiencing some major issues involving SLI and HDCP support. According to the rumor, editors have already been provided with G80 cards though there are no stable drivers that support SLI. In addition, HDCP is supposedly broken though the "source"...Read more...
Fuad over at the Inquirer is digging around again and seems to have uncovered something of interest for those of you looking forward to NV's next gen DX10 product that is rumored, we-can-neither-confirm-nor-deny, to be around the corner soon. "NVIDIA told all of its partners that it simply won't allow the overclocking of G80...Read more...
Fudo over at The Inquirer reports that supply of NVIDIA's upcoming G80 GPU (rumored to be the GeForce 8800 series) will be severely limited until the end of the year. Specifically, the cards are expected the first week of November with extremely tight supply in the channel for at least six weeks. Just like in economics class, this...Read more...
You need to give power to get power, as DailyTech has learned about Nvidia's G80 GPU. While most expected some hefty power requirements for Nvidia's next high-end cards, the actual requirements weren't exactly clear. DailyTech is reporting that a single GeForce 8800GTX will need a hefty 450W PSU, while the GeForce 8800GT will...Read more...
DailyTech has once again navigated around NDA's to bring word that they have managed to get their hands on NVIDIA"s upcoming G80 GPU and are sharing some details. Dubbed the Geforce 8800 series, the first two initial flavors will be a GTS and flagship GTX version. Supposedly, these two cards will each have 768MB of...Read more...
DigiTimes reports that graphics card vendors have informed them that NVIDIA will be launching the industry's first DX10 compliant GPU in mid-November. Codenamed G80, this new GPU will have complete support for Shader Model 4.0 as well as for Microsoft's new Vista Operating System. Given the fact that DX10 will be available only...Read more...
VR-Zone and HardSpell have posted some very interesting rumors regarding NVIDIA's upcoming G80 GPU which seem to contradict all the rumors we've heard thus far. Here, some industry sources have supposedly said G80 will in fact be based on a unified shader architecture much like ATI's R600 GPU. There will be an obscene ~700M...Read more...
The Inquirer reports that sources are indicating NVIDIA's next generation G80 GPU which was slated for a late September or early October release will now be pushed back to a November launch. Apparently, the company opted for a minor re-spin of the silicon at the fab which has resulted in the slight delay to market for the new GPU. Little...Read more...
The gang at EliteBastards have taken some information posted by the infamous Uttar in a Beyond3D thread and consolidated the data into a much more easily digestible form for your viewing pleasure. Here, an interesting slide from an older NVIDIA presentation was found which discusses the creation of "Mutli-Function Interpolators"...Read more...
Fuad from The Inquirer is reporting that NVIDIA's upcoming G80 GPU will be DX10 compliant, but that it won't feature a unified shader architecture. Rumor has is ATI's R600 GPU will be a unified architecture, however, leveraging technology introduced from the chip used in the XBox360. Details about either GPU at this point in time...Read more...
X-Bit Labs has posted some interesting rumors regarding NVIDIA's upcoming G80 GPU architecture that seems to indicate a "hybrid" design. Somewhat surprisingly, this DX10 part will reportedly have dedicated pixel and vertex shaders and not feature a unified shader achitecture (supported by DX10) as many expected. Regardless, the remaining...Read more...