Items tagged with DX10

Inside sources have leaked information to the press claiming that the CPU in the next-generation PS4 (codenamed Orbis) is an AMD Llano A8-3850. The chip will supposedly be paired with an AMD Radeon 7670 GPU with 1GB of integrated VRAM. With all due respect to IGN, this is the sort of report that deserves a... Read more...
In terms of technology, DirectX 11 isn't the API defining, behind-the-scenes reboot that DirectX 10 was. It's an incremental update, much in the same way that Windows 7 is an update of Vista. At the end of the day, DirectX 11 is basically just DirectX 10 with a bunch of new features stuck on. However, we'd speculate that DirectX 11 should... Read more...
Touted as one of the biggest milestones in Windows games development in recent years, DirectX 10 ultimately didn't live up to the hype as far as end-users were concerned. A large part of the disappointment was perhaps due to a misunderstanding of what DirectX 10 was supposed to be. DirectX 10 was a fundamental refresh of the entire API and... Read more...
After years of delays (including one cancelation), developer change-ups, and a lot of hard work, Terminal Reality succeeded in bringing a Ghostbusters game to market for the PS3, XBox 360, Wii, and PC. Terminal Reality committed to building their own graphics engine—dubbed the Infernal Engine—to facilitate game development; we recently had... Read more...
Though the lines between CPUs and GPUs have been projected to intersect in the not so distant future, today things are still relatively distinct, in terms of what types of workloads can be processed where.  In the future, though AMD's Fusion technology and Intel's Larabee processor may well offer the best of both worlds in hardware,... Read more...
AMD continues their procession of new ATI Radeons today, with a couple of new entry-level offerings targeted at users who would like to upgrade from underpowered IGPs. Like the Radeon HD 4670 that came before it, the new Radeon HD 4550 and HD 4350 being rolled out today are based on the same GPU architecture first introduced with the popular... Read more...
S3 Graphics Leads the Way with DirectX 10.1 Certification for Windows Vista Early WHQL certification for Chrome 400 Series GPU drivers ensures reliability and optimum performance with Microsoft Windows Vista Service Pack 1 (SP1), delivering Hi-Def full DX10.1 to the entry card market Fremont, California, March 25, 2008 - S3 Graphics today... Read more...
NVIDIA To Host Highly Anticipated Directx 10 Demo Of Crysis On Nzone.Com     News Facts: PC gamers will soon be able to play the most advanced video game ever created. The Crysis demo—available tomorrow from nZone.com—includes the complete first level of the game, representing about 45 minutes of gameplay. Crysis was developed... Read more...
When DirectX 10 was first introduced to the market by graphics manufacturers and subsequently supported by Windows Vista, it was generally  understood that adoption by game developers was going to be more of a slow  migration than a quick flip of a switch. That said, nearly a year later, the  question is how far have we come?In... Read more...
Intel’s Centrino (Santa Rosa) mobile chipsets, the GM965 and GL960s, and Intel's G35 integrated graphics chipset, which are all scheduled for launch in Q3 of 2007, will not be granted DX10 support until Q1 of 2008. Originally, the G35 chipset was supposed to come with DX10 support at its commencement. However, due to DX10 driver delays, Intel... Read more...
Yesterday, Capcom released two demo versions of their upcoming game Lost Planet: Extreme Condition. One version is designed for DirectX 9-classs graphics cards and the other for newer DirectX 10-class cards like those in NVIDIA's GeForce 8 series and ATI's Radeon HD 2000 series of products.  There has been a bit of a buzz surrounding the release... Read more...
NVIDIA is unveiling a new line-up of GeForce 8 class mobile GPUs today, aptly named the GeForce 8M Series  The GeForce 8M series will initially consist of five devices, the GeForce 8600M GT, 8600M GS, 8400M GT, 8400M GS and the 8400M G.    We’ve got all the pertinent details... Read more...
If you're still using an "older" computer with AGP and have been stressing out about DirectX 10 cards, worry no more mon ami! GeCube is planning to satisfy your lust for a new graphics card without the need of adding other costly components such as a new motherboard, CPU(s), and/or memory.... Read more...
According to this story on the Inquirer, NVIDIA is planning the release of a DX10 compliant, AGP variant of the yet-to-be-released GeForce 8600. If the article is true, NVIDIA is expected to release the card in the April timeframe. "The G84 is set to replace Geforce 7600 GS cards and these... Read more...
NVIDIA just released their Cascades DX10 demo on NZone.Com. The Cascades demo is designed the showcase the performance and the DX10 features built-into their GeForce 8 Series of graphics cards. Every aspect of the Cascades demo demonstrates next-generation features enabled by DirectX 10, including the generation of content and the dynamic... Read more...
NVIDIA Expands the Reach of DirectX 10 Gaming with New GeForce 8800-Based Graphics Card News Facts: NVIDIA Corporation (Nasdaq: NVDA) is the worldwide leader in programmable graphics processor technologies. Today add in card partners of NVIDIA have released graphics cards based on the NVIDIA GeForce 8800 GTS graphics... Read more...
The folks at DigiTimes had a conversation with Edward Chow of AMD/ATI, who seems to think that demand for DX10-class graphics cards won't pick up until mid-to-late next year. "With no boost from DirectX 10, the graphics card market will stay put in the first half of 2007, while watching Vista's acceptability, according to Chow. In the... Read more...
Fudo over at The Inquirer reports that Microsoft will not be making Unified Shaders a strict requirement in order to have complete DirectX10 support. With NVIDIA's upcoming G80 GPU rumored to have its Vertex, Pixel, and Geometry Shaders still somewhat segmented into different parts this is certainly a sigh of relief for the gang in Santa... Read more...
HKEPC has some exclusive info regarding Intel's next generation integrated graphics platform. Apparently, the upcoming G965 IGP will support DirectX10 as well as Shader Model 4.0. Rounding out the features, we also find a new limit of 256MB of shared memory, Anisotropic Filtering (finally), and hardware H.264 decoding, and... Read more...
X-Bit Labs has posted some interesting rumors regarding NVIDIA's upcoming G80 GPU architecture that seems to indicate a "hybrid" design. Somewhat surprisingly, this DX10 part will reportedly have dedicated pixel and vertex shaders and not feature a unified shader achitecture (supported by DX10) as many expected. Regardless, the remaining... Read more...