The State of DX10 - Image Quality & Performance

When DirectX 10 was first introduced to the market by graphics manufacturers and subsequently supported by Windows Vista, it was generally  understood that adoption by game developers was going to be more of a slow  migration than a quick flip of a switch. That said, nearly a year later, the  question is how far have we come?

In this HotHardware article, we showcase  many of the most popular DX10-capable games, like Bioshock, World In  Conflict, Call of Juarez, Lost Planet, and Company of Heroes, and feature current image quality comparisons versus DX9 modes with each.  The article also  details the associated performance levels across many of the more popular graphics cards, from both the mid-range and high-end.  After digesting all of the data, you be the judge. Are we there yet?

The State of DirectX 10 - Image Quality & Performance

Marco Chiappetta

Marco Chiappetta

Marco's interest in computing and technology dates all the way back to his early childhood. Even before being exposed to the Commodore P.E.T. and later the Commodore 64 in the early ‘80s, he was interested in electricity and electronics, and he still has the modded AFX cars and shop-worn soldering irons to prove it. Once he got his hands on his own Commodore 64, however, computing became Marco's passion. Throughout his academic and professional lives, Marco has worked with virtually every major platform from the TRS-80 and Amiga, to today's high end, multi-core servers. Over the years, he has worked in many fields related to technology and computing, including system design, assembly and sales, professional quality assurance testing, and technical writing. In addition to being the Managing Editor here at HotHardware for close to 15 years, Marco is also a freelance writer whose work has been published in a number of PC and technology related print publications and he is a regular fixture on HotHardware’s own Two and a Half Geeks webcast. - Contact: marco(at)hothardware(dot)com