XFX GeForce 8800 GTS 320MB & 8800 GTX XXX Editions

F.E.A.R.v 1.08

Performance Comparisons with F.E.A.R
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F.E.A.R
One of the most highly anticipated titles of 2005 was Monolith's paranormal thriller F.E.A.R. Taking a look at the game's minimum system requirements, we see that you will need at least a 1.7GHz Pentium 4 with 512MB of system memory and a 64MB graphics card in the Radeon 9000 or GeForce4 Ti-classes or better, to adequately run the game. Using the full retail release of the game patched to v1.07, we put the graphics cards in this article through their paces to see how they fared with a popular title. Here, all graphics settings within the game were set to their maximum values, but with soft shadows disabled (Soft shadows and anti-aliasing do not work together currently). Benchmark runs were then completed at resolutions of 1,280x960 and 1,600x1,200, with anti-aliasing and anisotropic filtering enabled.

The high-end GeForce 8800 GTX XXX Edition's higher clocks speeds gave it 5 FPS and 9 FPS advantages over the reference GTX depending on the resolution. F.E.A.R. proved to be somewhat of a stumbling block for the new 320MB GTS cards, however.  At the lower resolution, the XFX GeForce 8800 GTS 320MB XXX Edition pulled ahead of the 320MB and 640MB reference cards by a couple of frames per second.  But once the resolution was increased, the card's higher clock speeds could not compensate for its smaller frame buffer. Despite having lower frequencies, the stock 640MB GTS was 9 FPS faster than the XFX GeForce 8800 GTX 320MB XXX Edition card at 1600x1200.


Tags:  GeForce, XFX, GTX, GTS, edition, force, fx, 320, GT

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