XFX GeForce 8800 GTS 320MB & 8800 GTX XXX Editions

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XHD Resolutions: F.E.A.R.

Performance Comparisons with F.E.A.R XHD
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F.E.A.R
One of the most highly anticipated titles of 2005 was Monolith's paranormal thriller F.E.A.R. Taking a look at the game's minimum system requirements, we see that you will need at least a 1.7GHz Pentium 4 with 512MB of system memory and a 64MB graphics card in the Radeon 9000 or GeForce4 Ti-classes or better, to adequately run the game. Using the full retail release of the game patched to v1.07, we put the graphics cards in this article through their paces to see how they fared with a popular title. Here, all graphics settings within the game were set to their maximum values, but with soft shadows disabled (Soft shadows and anti-aliasing do not work together currently). Benchmark runs were then completed at resolutions of 1920 x 1200 and 2560 x 1600 with anti-aliasing and anisotropic filtering enabled.

XHD resolutions in F.E.A.R. with AA and aniso enabled proved to be a bit much for the new 320MB GeForce 8800 GTS cards. Their smaller frame buffers resulted in much lower performance than the original 640MB model. The XFX GeForce 8800 GTX XXX Edition on the other hand had absolutely no trouble with the game until we upped the resolution to 2560x1600, but it still finished comfortably ahead of the competition.

Tags:  GeForce, XFX, GTX, GTS, edition, force, fx, 320, GT

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