More Vulpine goodness...
The one thing
that we've seen here compared to the other tests is the
relative uniformity when it comes to performance loss with
an increase of color depth. The resulting loss is
virtually even with all of the cards. Nevertheless,
the Titanium Xtasy cards have a clear advantage over the
Radeon's, period.
Now we'll
bring in the old-timer, Quake 3, and see if it still has
what it takes to make a video card work for its money...
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OpenGL Benchmarks with Quake 3 |
The End is Near! |
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When it comes
to OpenGL benchmarking, has there ever been a more popular
utility than the Quake 3 Timedemo? In recent years I
would have to say that Quake 3 has been the most popular,
but does it still apply as video card performance
accelerates exponentially? Let's take a look and
see...
Clearly, we
can see that Quake 3's reign of OpenGL terror is rapidly
reaching the end of its tenure. At 16 Bit color,
only the Radeon 7500 at 1600x1200 failed to break the
60FPS barrier. Beyond that, the frame rates were
more than sufficient. Once we kicked the color depth
to 32 Bit, the GeForce 2 Ti dropped slightly below 60 FPS
at 1600x1200, but aside from it and the Radeon 7500, Quake
3 was quite playable at 1600x1200x32. I wonder how
long it will be before 800x600 resolution will be a thing
of the past?
For our final
act, we will take the three Xtasy cards and overclock them
until they scream. Then we'll throw 3DMark 2001 at
them and see how they like it...
Overclocking and Final Words
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